My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers
Giant Snowball
Skeletons Spear Goblins Archers
Zap
Skeletons Spear Goblins Archers Mortar
Barbarian Barrel
Skeletons Spear Goblins Archers Knight Mortar
The Log
Skeletons Spear Goblins Archers
Earthquake
Skeletons Spear Goblins Archers Mortar
Arrows
Skeletons Spear Goblins Archers
Royal Delivery
Skeletons Spear Goblins Archers Knight
Fireball
Archers Mortar
Poison
Spear Goblins Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Archers Knight Earthquake Tornado Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Archers

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Mortar Earthquake
Archers
Knight Mortar
Knight
Spear Goblins Archers Mortar Earthquake The Log
Mortar
Knight Spear Goblins Archers Tornado The Log
Earthquake
Spear Goblins Knight Tornado The Log
Tornado
Mortar Earthquake The Log
The Log
Knight Mortar Earthquake Tornado

Defense Synergies 2 24

Skeletons
Spear Goblins Archers Knight Mortar Earthquake Tornado The Log
Spear Goblins
Knight Skeletons Archers Mortar Earthquake The Log
Archers
Knight Skeletons Spear Goblins Mortar Tornado The Log
Knight
Spear Goblins Archers Skeletons Mortar Earthquake Tornado The Log
Mortar
Skeletons Spear Goblins Archers Knight Earthquake Tornado The Log
Earthquake
Skeletons Spear Goblins Knight Mortar Tornado The Log
Tornado
Skeletons Archers Knight Mortar Earthquake The Log
The Log
Skeletons Spear Goblins Archers Knight Mortar Earthquake Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Knight Mortar The Log
Skeletons Knight Mortar The Log
Mortar Tornado Skeletons Archers Knight
Skeletons Knight Mortar
Earthquake Tornado The Log
Tornado The Log Skeletons Spear Goblins Archers Earthquake
Tornado Spear Goblins Archers Mortar
Earthquake The Log
Skeletons Mortar Tornado
Knight Tornado Skeletons Spear Goblins Archers
Archers Skeletons Spear Goblins Knight Earthquake Tornado The Log
Spear Goblins Archers Tornado
Mortar Skeletons Knight Earthquake The Log
Mortar Earthquake Tornado The Log
Knight Mortar
Tornado Mortar The Log
Skeletons Knight Mortar Tornado
Mortar Spear Goblins Archers Knight Tornado The Log
Mortar Earthquake Tornado The Log Spear Goblins Archers Knight
Mortar Tornado
Spear Goblins Archers Knight Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Archers
Archers Knight Mortar The Log
Skeletons Spear Goblins Knight The Log
Knight Tornado The Log
Skeletons Knight
Skeletons Archers Tornado
Skeletons Spear Goblins Archers Knight
Knight
Skeletons Spear Goblins Knight Mortar Tornado The Log
Skeletons
Knight
Tornado The Log
Skeletons Knight
Archers
Skeletons Spear Goblins Archers Knight Mortar Tornado The Log
Archers Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Mortar The Log
Mortar Tornado The Log
Earthquake The Log
Earthquake Knight The Log
Mortar Earthquake The Log
Spear Goblins Tornado
Archers Mortar Earthquake Tornado The Log
Earthquake The Log Tornado
The Log Mortar Tornado
Tornado
Knight Mortar Earthquake Tornado The Log
Archers Tornado
Earthquake Knight Mortar The Log
Earthquake Mortar
Earthquake Mortar The Log
Earthquake Spear Goblins Mortar The Log
Earthquake Mortar The Log
Mortar Earthquake Tornado
Archers Mortar Earthquake The Log
Mortar Earthquake Tornado The Log
Earthquake The Log
Tornado
Tornado The Log
Earthquake Mortar The Log
Earthquake Tornado The Log Mortar
Mortar The Log Earthquake Tornado
Mortar Tornado The Log
Mortar Tornado The Log
Archers Tornado
Mortar Earthquake The Log
Earthquake The Log
Earthquake Spear Goblins Archers
Archers Tornado
The Log
Knight
The Log Mortar Earthquake
Tornado
Tornado The Log
Tornado
Mortar Tornado The Log

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