My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Fisherman Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Phoenix Skeleton King
Giant Snowball
Witch Fisherman Skeleton King
Zap
Firecracker Mortar Witch Fisherman Skeleton King
Barbarian Barrel
Firecracker Mortar Witch Skeleton King
The Log
Firecracker Witch Fisherman Skeleton King
Earthquake
Firecracker Mortar Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Witch Fisherman Skeleton King
Fireball
Firecracker Mortar Witch Fisherman Skeleton King
Poison
Firecracker Mortar Witch Fisherman Phoenix Skeleton King
Lightning
Mortar Witch Fisherman Phoenix Skeleton King
Rocket
Mortar Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log Skeleton King

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Fisherman Mortar Phoenix Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Mirror Fisherman
Mortar
Firecracker The Log Skeleton King
Mirror
The Log Phoenix Firecracker
Witch
Skeleton King
The Log
Mirror Mortar Fisherman
Fisherman
Firecracker The Log
Phoenix
Mirror
Skeleton King
Mortar Witch

Defense Synergies 1 11

Firecracker
The Log Mortar Mirror Fisherman
Mortar
Firecracker Mirror The Log Skeleton King
Mirror
Firecracker Mortar The Log
Witch
The Log Fisherman
The Log
Firecracker Mortar Mirror Witch Fisherman
Fisherman
Firecracker Witch The Log Skeleton King
Phoenix
Skeleton King
Mortar Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Firecracker Mortar Witch The Log Fisherman Phoenix
Mortar Witch Fisherman
Witch Firecracker Mortar Fisherman Phoenix Skeleton King
Firecracker The Log
The Log Firecracker
Firecracker Mortar Witch Phoenix
The Log Phoenix
Witch Mortar Fisherman Phoenix Skeleton King
Firecracker Fisherman Phoenix
Witch Firecracker The Log Fisherman Skeleton King
Firecracker Witch Phoenix
Mortar Witch The Log
Firecracker Mortar Witch The Log Skeleton King
Mortar Phoenix Skeleton King
Mortar The Log Fisherman
Firecracker Mortar Witch Fisherman
Mortar Firecracker Witch The Log Fisherman
Mortar Witch The Log Firecracker Fisherman
Mortar Fisherman Phoenix
Firecracker Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Fisherman
Firecracker Mortar The Log Fisherman Phoenix
Witch The Log Fisherman
The Log Fisherman Phoenix
Witch Fisherman Phoenix
Firecracker Witch
Witch Phoenix
Fisherman Phoenix
Firecracker Mortar Witch The Log Phoenix
Witch Phoenix
Witch Phoenix
The Log Phoenix
Witch Skeleton King
Firecracker Witch
Witch Phoenix Firecracker Mortar The Log Fisherman Skeleton King
Firecracker Witch The Log Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar The Log Fisherman
The Log
Firecracker The Log
Firecracker Mortar The Log
Firecracker Witch
Firecracker Mortar Witch The Log
The Log Firecracker
The Log Firecracker Mortar Fisherman
Fisherman
Firecracker Mortar The Log Fisherman
Firecracker
Firecracker Mortar The Log Fisherman
Firecracker Mortar Fisherman
Firecracker Mortar The Log Fisherman
Firecracker Mortar Witch The Log
Firecracker Mortar The Log
Mortar
Fisherman
Firecracker Mortar The Log Fisherman
Firecracker Mortar Witch The Log
The Log
The Log Fisherman
Mortar The Log
Firecracker The Log Mortar Witch
Witch Fisherman
Firecracker Mortar The Log Witch Fisherman
Mortar Witch The Log Fisherman
Firecracker Mortar The Log Fisherman
Firecracker Witch
Firecracker Witch
Mortar The Log
Firecracker
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker Mortar Skeleton King
Firecracker
Firecracker Witch The Log Skeleton King
Firecracker Witch
Firecracker Mortar Witch The Log

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