My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Knight P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Dart Goblin
Zap
Bomber Bats Dart Goblin
Barbarian Barrel
Ice Spirit Bomber Knight Dart Goblin
The Log
Ice Spirit Bomber Dart Goblin
Earthquake
Bomber
Arrows
Ice Spirit Bomber Bats Dart Goblin
Royal Delivery
Ice Spirit Bomber Bats Knight Dart Goblin P.E.K.K.A
Fireball
Bomber Dart Goblin
Poison
Bomber Bats Dart Goblin
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Arrows Knight Dart Goblin Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Bats Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bomber Bats Dart Goblin
Bomber
Ice Spirit Bats Knight P.E.K.K.A
Bats
Knight Ice Spirit Bomber P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Ice Spirit Bats Dart Goblin Bomber Arrows
Dart Goblin
Knight Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Goblinstein Bomber Bats Dart Goblin
Goblinstein
P.E.K.K.A

Defense Synergies 4 12

Ice Spirit
Bomber Bats Knight Dart Goblin P.E.K.K.A
Bomber
Knight Ice Spirit Bats P.E.K.K.A
Bats
Knight Ice Spirit Bomber Dart Goblin P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bomber Bats Dart Goblin Ice Spirit Arrows
Dart Goblin
Knight Ice Spirit Bats P.E.K.K.A
P.E.K.K.A
Goblinstein Ice Spirit Bomber Bats Arrows Dart Goblin
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin
P.E.K.K.A Ice Spirit Bats Knight Dart Goblin
P.E.K.K.A Bomber Bats Knight Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Dart Goblin
Bats Dart Goblin Ice Spirit Arrows
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit Bomber Dart Goblin
Bats Dart Goblin Bomber Arrows Knight
Arrows Bats Dart Goblin
P.E.K.K.A Ice Spirit Bomber Bats Knight
Bomber Ice Spirit Bats Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A Goblinstein
Bomber Bats Arrows Knight P.E.K.K.A
Ice Spirit Arrows Bomber Bats Knight Dart Goblin
Arrows Ice Spirit Bomber Bats Knight Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Bats Arrows Knight Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Arrows Knight
P.E.K.K.A Ice Spirit Bats Knight
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
Arrows Goblinstein Ice Spirit Bats Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Goblinstein Ice Spirit Bats Knight
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Knight
Bomber Dart Goblin
Ice Spirit Bomber Bats Knight Dart Goblin P.E.K.K.A Goblinstein
Bats Arrows Bomber Dart Goblin P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Bomber Arrows Goblinstein
Arrows Goblinstein Ice Spirit Bats Dart Goblin
Bomber Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Bats
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber Bats
Bomber Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Spirit Bomber Goblinstein
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Ice Spirit Bats Dart Goblin Goblinstein
Bomber Arrows Dart Goblin
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Bats Dart Goblin Goblinstein
Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Bomber Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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