My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker P.E.K.K.A Fisherman Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Ram Rider
Giant Snowball
Bomber Fisherman Ram Rider
Zap
Bomber Firecracker Fisherman Ram Rider
Barbarian Barrel
Bomber Firecracker
The Log
Bomber Firecracker Fisherman Ram Rider
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker P.E.K.K.A Fisherman Ram Rider
Fireball
Bomber Firecracker Fisherman Ram Rider
Poison
Bomber Firecracker Fisherman
Lightning
Fisherman Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Firecracker Fisherman Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Ram Rider
Zap
Arrows Firecracker P.E.K.K.A Ram Rider Bomber Fisherman
Arrows
Zap P.E.K.K.A Ram Rider
Firecracker
Zap P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A
Zap Arrows Goblinstein Bomber Firecracker Fisherman Ram Rider
Fisherman
Zap Firecracker P.E.K.K.A Ram Rider
Ram Rider
Zap Bomber Arrows Firecracker P.E.K.K.A Fisherman Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 1 13

Bomber
Zap P.E.K.K.A Fisherman
Zap
Bomber Arrows Firecracker P.E.K.K.A Fisherman Ram Rider
Arrows
Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A Fisherman
P.E.K.K.A
Goblinstein Bomber Zap Arrows Firecracker Fisherman
Fisherman
Bomber Zap Firecracker P.E.K.K.A Ram Rider
Ram Rider
Zap Fisherman
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Ram Rider
P.E.K.K.A Zap Firecracker Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bomber
P.E.K.K.A Firecracker Fisherman Ram Rider
Bomber Arrows Firecracker P.E.K.K.A
Arrows Bomber Zap Firecracker
Ram Rider Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Bomber Firecracker Fisherman
Bomber Zap Arrows Firecracker Fisherman Ram Rider
Arrows Zap Firecracker Ram Rider
P.E.K.K.A Bomber Zap Ram Rider
Bomber Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Fisherman Ram Rider Goblinstein
Bomber Arrows Firecracker P.E.K.K.A Fisherman
Arrows Bomber Zap Firecracker Fisherman Ram Rider
Zap Arrows Bomber Firecracker Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Arrows Firecracker P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Fisherman
Bomber Zap Arrows Firecracker Fisherman
P.E.K.K.A Zap Fisherman Ram Rider
P.E.K.K.A Zap Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Arrows Firecracker Goblinstein Zap Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Zap P.E.K.K.A Goblinstein Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Ram Rider
Bomber Firecracker
Bomber Zap Firecracker P.E.K.K.A Fisherman Goblinstein
Arrows Bomber Zap Firecracker P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Fisherman Ram Rider
Arrows
Arrows Firecracker
Bomber Zap Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Zap Ram Rider
Bomber Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Fisherman Ram Rider
Fisherman
Firecracker Zap Arrows Fisherman Ram Rider
Zap Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Zap Arrows Firecracker Fisherman
Bomber Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Fisherman
Bomber Zap Arrows Firecracker Fisherman
Bomber Zap Arrows Firecracker
Arrows
Fisherman
Zap Arrows
Zap Arrows Firecracker Bomber Goblinstein
Fisherman
Arrows Firecracker Zap Fisherman Ram Rider
Zap Arrows Fisherman Ram Rider
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker
Zap Firecracker Goblinstein
Bomber Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Goblinstein
Zap Arrows Firecracker Ram Rider
Arrows
Firecracker
Arrows Bomber Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Fisherman

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