My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Balloon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Baby Dragon Balloon Ice Wizard Lumberjack
Poison
Balloon Ice Wizard
Lightning
Baby Dragon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Baby Dragon Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Baby Dragon

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Baby Dragon Freeze Ice Wizard Lumberjack
Tornado
Zap Baby Dragon P.E.K.K.A Freeze Balloon Ice Wizard
Baby Dragon
Tornado Zap Balloon P.E.K.K.A Ice Wizard Lumberjack
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Tornado Baby Dragon Ice Wizard
P.E.K.K.A
Zap Tornado Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Zap Tornado Baby Dragon Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Zap Baby Dragon P.E.K.K.A Ice Wizard

Defense Synergies 3 11

Zap
Tornado Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Tornado
P.E.K.K.A Ice Wizard Zap Baby Dragon
Baby Dragon
Ice Wizard Zap Tornado P.E.K.K.A Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
Tornado Zap Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Baby Dragon Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Lumberjack Zap Ice Wizard
Tornado P.E.K.K.A Lumberjack Freeze Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Zap Baby Dragon Ice Wizard Lumberjack
Tornado Zap Baby Dragon Freeze Ice Wizard
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Zap Tornado Baby Dragon Freeze Lumberjack
Zap Tornado Baby Dragon Ice Wizard
P.E.K.K.A Lumberjack Zap Freeze Ice Wizard
Zap Tornado Baby Dragon Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Freeze P.E.K.K.A Lumberjack
Tornado P.E.K.K.A Lumberjack
Zap Tornado Baby Dragon Ice Wizard Lumberjack
Zap Tornado Baby Dragon Freeze Ice Wizard Lumberjack
P.E.K.K.A Tornado Lumberjack
Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Lumberjack
Zap Tornado Baby Dragon Freeze Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Lumberjack
Baby Dragon
Zap Tornado Baby Dragon Freeze P.E.K.K.A Lumberjack
Zap Baby Dragon Freeze P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Tornado Baby Dragon Ice Wizard
Baby Dragon
Freeze
Zap Baby Dragon
Zap Tornado Baby Dragon Freeze Ice Wizard
Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze Ice Wizard
Zap Tornado
Tornado Lumberjack
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado Freeze
Zap Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Freeze Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Wizard
Zap Freeze
Zap
Zap Freeze
P.E.K.K.A
Zap Freeze
Zap Tornado Baby Dragon Ice Wizard
Freeze
Baby Dragon Lumberjack
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon Freeze
Zap Tornado
Zap Tornado Baby Dragon Freeze
P.E.K.K.A

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