My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Cannon
Zap
Skeletons Bomber Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Bomber Cannon Firecracker
The Log
Skeletons Ice Spirit Bomber Cannon Firecracker
Earthquake
Skeletons Bomber Cannon Firecracker
Arrows
Skeletons Ice Spirit Bomber Firecracker
Royal Delivery
Skeletons Ice Spirit Bomber Firecracker
Fireball
Bomber Cannon Firecracker
Poison
Bomber Cannon Firecracker
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber The Log Cannon Firecracker Poison Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber The Log

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Firecracker
Bomber
Ice Spirit
Cannon
Firecracker
Ice Spirit
Poison
The Log
The Log
Poison
Goblinstein

Defense Synergies 3 15

Skeletons
Cannon Ice Spirit Bomber Firecracker Poison The Log
Ice Spirit
Skeletons Bomber Cannon Firecracker Poison The Log
Bomber
Skeletons Ice Spirit Cannon The Log
Cannon
Skeletons The Log Ice Spirit Bomber Firecracker Poison
Firecracker
The Log Skeletons Ice Spirit Cannon
Poison
Skeletons Ice Spirit Cannon The Log
The Log
Cannon Firecracker Skeletons Ice Spirit Bomber Poison
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker The Log
Skeletons Ice Spirit Cannon Firecracker The Log
Cannon Skeletons Bomber
Cannon Skeletons Firecracker
Bomber Firecracker Poison The Log
The Log Skeletons Bomber Cannon Firecracker
Ice Spirit Cannon Firecracker Poison
Cannon Poison The Log
Cannon Skeletons
Skeletons Ice Spirit Bomber Cannon Firecracker
Poison Skeletons Bomber Cannon Firecracker The Log
Firecracker Poison
Cannon Skeletons Ice Spirit Bomber The Log
Bomber Ice Spirit Cannon Firecracker Poison The Log
Cannon
Ice Spirit Cannon The Log
Skeletons Bomber Cannon Firecracker Poison
Ice Spirit Cannon Bomber Firecracker The Log
Poison The Log Ice Spirit Bomber Cannon Firecracker
Cannon
Bomber Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Bomber Firecracker The Log
Skeletons Ice Spirit The Log
The Log
Skeletons Cannon
Firecracker Poison Skeletons Ice Spirit
Skeletons
Skeletons Ice Spirit Firecracker Poison The Log
Skeletons Cannon
Poison The Log
Skeletons Cannon
Bomber Cannon Firecracker
Skeletons Ice Spirit Bomber Firecracker Poison The Log
Poison Bomber Cannon Firecracker The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Bomber Poison Firecracker The Log
Firecracker Poison Ice Spirit
Bomber Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Bomber Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bomber
Bomber Firecracker Poison The Log
Bomber Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit Bomber
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Poison Bomber The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker
The Log Bomber Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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