My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Giant Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army Goblin Giant
Barbarian Barrel
Ice Spirit Skeleton Army Ice Wizard
The Log
Ice Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Skeleton Army Miner Ice Wizard
Fireball
Skeleton Army Ice Wizard
Poison
Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Skeleton Army Golem Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Skeleton Army Miner Ice Wizard Rocket Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Skeleton Army Miner

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarian Barrel Goblin Giant Golem Miner
Rocket
Golem Miner
Barbarian Barrel
Ice Spirit Goblin Giant Golem Miner Ice Wizard
Skeleton Army
Goblin Giant
Ice Spirit Barbarian Barrel Ice Wizard
Golem
Ice Spirit Rocket Barbarian Barrel Ice Wizard
Miner
Ice Spirit Rocket Barbarian Barrel
Ice Wizard
Barbarian Barrel Goblin Giant Golem

Defense Synergies 0 9

Ice Spirit
Rocket Barbarian Barrel Skeleton Army Goblin Giant Miner Ice Wizard
Rocket
Ice Spirit
Barbarian Barrel
Ice Spirit Miner Ice Wizard
Skeleton Army
Ice Spirit Ice Wizard
Goblin Giant
Ice Spirit
Golem
Miner
Ice Spirit Barbarian Barrel
Ice Wizard
Ice Spirit Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel Goblin Giant
Skeleton Army Ice Spirit Ice Wizard
Rocket Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Rocket Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Ice Wizard
Rocket Ice Spirit Ice Wizard
Rocket Barbarian Barrel Goblin Giant
Skeleton Army Ice Wizard
Skeleton Army Ice Spirit Barbarian Barrel Miner Ice Wizard
Skeleton Army Ice Wizard Barbarian Barrel Goblin Giant
Ice Wizard
Skeleton Army Ice Spirit Rocket Ice Wizard
Rocket Skeleton Army Ice Spirit Barbarian Barrel
Skeleton Army
Rocket Skeleton Army Ice Spirit
Skeleton Army
Ice Spirit Barbarian Barrel Skeleton Army Ice Wizard
Barbarian Barrel Ice Spirit Ice Wizard
Skeleton Army Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel
Rocket Barbarian Barrel Miner
Skeleton Army Ice Spirit Rocket Goblin Giant
Rocket Skeleton Army Barbarian Barrel Goblin Giant
Skeleton Army Goblin Giant
Rocket Ice Spirit Goblin Giant Ice Wizard
Rocket Skeleton Army Goblin Giant Ice Wizard
Skeleton Army Goblin Giant
Rocket Ice Spirit Barbarian Barrel Skeleton Army
Skeleton Army Goblin Giant
Rocket Skeleton Army Goblin Giant
Rocket Skeleton Army Goblin Giant
Skeleton Army
Skeleton Army Ice Spirit Rocket Barbarian Barrel Goblin Giant
Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel
Barbarian Barrel Miner Ice Wizard
Rocket Barbarian Barrel Goblin Giant Miner
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Ice Spirit Rocket Goblin Giant Ice Wizard
Ice Spirit Barbarian Barrel Ice Wizard
Miner
Rocket
Rocket Miner Barbarian Barrel
Rocket
Rocket Barbarian Barrel Miner
Rocket Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Barbarian Barrel
Rocket Barbarian Barrel Miner
Rocket
Rocket
Rocket
Rocket Barbarian Barrel
Ice Spirit Barbarian Barrel Ice Wizard
Miner Barbarian Barrel Ice Wizard
Miner
Rocket Miner Barbarian Barrel
Ice Wizard
Rocket Ice Spirit
Rocket Miner
Rocket Ice Spirit
Rocket
Ice Spirit Rocket Barbarian Barrel Skeleton Army
Rocket Ice Wizard
Barbarian Barrel
Miner Rocket
Rocket
Ice Spirit Rocket
Rocket
Rocket Barbarian Barrel Goblin Giant Miner

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