My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Magic Archer Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Goblin Giant Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Goblin Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Night Witch
Zap
Fire Spirit Goblin Giant Night Witch
Barbarian Barrel
Fire Spirit Rascals Valkyrie Ice Wizard Night Witch
The Log
Fire Spirit Rascals
Earthquake
Arrows
Fire Spirit Rascals Night Witch
Royal Delivery
Fire Spirit Rascals Valkyrie Ice Wizard Night Witch
Fireball
Rascals Ice Wizard Night Witch
Poison
Rascals Ice Wizard Night Witch
Lightning
Valkyrie Ice Wizard Night Witch
Rocket
Rascals Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Tornado Ice Wizard Valkyrie Night Witch Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Earthquake Tornado Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Giant
Rascals
Earthquake
Tornado Goblin Giant
Valkyrie
Fire Spirit Tornado
Tornado
Earthquake Valkyrie Goblin Giant Ice Wizard Night Witch
Goblin Giant
Fire Spirit Earthquake Tornado Ice Wizard Night Witch
Ice Wizard
Tornado Goblin Giant
Night Witch
Tornado Goblin Giant

Defense Synergies 1 10

Fire Spirit
Valkyrie Tornado
Rascals
Tornado
Earthquake
Tornado Ice Wizard
Valkyrie
Fire Spirit Tornado Ice Wizard Night Witch
Tornado
Ice Wizard Fire Spirit Rascals Earthquake Valkyrie Goblin Giant
Goblin Giant
Tornado
Ice Wizard
Tornado Earthquake Valkyrie Night Witch
Night Witch
Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Goblin Giant
Rascals Valkyrie Ice Wizard Night Witch
Tornado Fire Spirit Rascals Valkyrie Ice Wizard Night Witch
Night Witch Rascals Valkyrie Ice Wizard
Earthquake Valkyrie Tornado
Tornado Fire Spirit Rascals Earthquake Valkyrie Ice Wizard Night Witch
Tornado Fire Spirit Rascals Ice Wizard Night Witch
Earthquake Rascals Valkyrie Goblin Giant
Rascals Tornado Ice Wizard Night Witch
Tornado Fire Spirit Rascals Valkyrie Ice Wizard Night Witch
Valkyrie Ice Wizard Rascals Earthquake Tornado Goblin Giant Night Witch
Rascals Tornado Ice Wizard Night Witch
Night Witch Fire Spirit Rascals Earthquake Valkyrie Ice Wizard
Fire Spirit Valkyrie Rascals Earthquake Tornado Night Witch
Rascals
Tornado Rascals
Rascals Valkyrie Tornado Night Witch
Fire Spirit Rascals Valkyrie Tornado Ice Wizard Night Witch
Earthquake Valkyrie Tornado Fire Spirit Rascals Ice Wizard
Tornado
Rascals Valkyrie Fire Spirit Earthquake Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie
Valkyrie
Rascals Valkyrie Goblin Giant
Valkyrie Rascals Tornado Goblin Giant Night Witch
Rascals Valkyrie Goblin Giant Night Witch
Fire Spirit Rascals Tornado Goblin Giant Ice Wizard
Rascals Valkyrie Goblin Giant Ice Wizard Night Witch
Rascals Valkyrie Goblin Giant
Valkyrie Tornado
Goblin Giant
Rascals Valkyrie
Valkyrie Tornado Goblin Giant
Rascals Valkyrie Goblin Giant Night Witch
Rascals Valkyrie
Rascals Valkyrie Tornado Goblin Giant Night Witch
Valkyrie Rascals Earthquake Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Valkyrie
Tornado Ice Wizard
Earthquake Goblin Giant
Earthquake Rascals Valkyrie
Fire Spirit Earthquake Valkyrie
Fire Spirit Tornado Goblin Giant Ice Wizard
Fire Spirit Earthquake Tornado
Earthquake Fire Spirit Tornado Ice Wizard
Tornado
Fire Spirit Tornado Night Witch
Earthquake Valkyrie Tornado
Fire Spirit Tornado
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Tornado
Night Witch
Fire Spirit Earthquake
Fire Spirit Earthquake Valkyrie Tornado
Earthquake Night Witch
Tornado
Tornado
Earthquake
Earthquake Tornado Fire Spirit Valkyrie Ice Wizard
Earthquake Tornado Ice Wizard
Tornado
Tornado
Fire Spirit Tornado Ice Wizard Night Witch
Night Witch
Earthquake Night Witch
Earthquake
Earthquake Fire Spirit Night Witch
Fire Spirit Tornado Ice Wizard
Rascals Valkyrie
Earthquake
Tornado
Rascals Tornado
Tornado
Tornado Goblin Giant

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