My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Fire Spirit Skeleton Army Graveyard
Zap
Fire Spirit Skeleton Army Goblin Giant Graveyard
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Magic Archer Graveyard
The Log
Fire Spirit Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Fire Spirit Skeleton Army Graveyard
Royal Delivery
Fire Spirit Wizard Skeleton Army Magic Archer Graveyard
Fireball
Wizard Skeleton Army Magic Archer
Poison
Wizard Skeleton Army Magic Archer Graveyard
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Skeleton Army Freeze Magic Archer Wizard Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Skeleton Army Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Goblin Giant
Giant Snowball
Graveyard Fire Spirit Goblin Giant Magic Archer
Wizard
Goblin Giant
Skeleton Army
Freeze
Graveyard
Goblin Giant
Fire Spirit Giant Snowball Wizard Magic Archer Graveyard
Magic Archer
Giant Snowball Goblin Giant
Graveyard
Giant Snowball Freeze Goblin Giant

Defense Synergies 0 9

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Wizard Goblin Giant Magic Archer
Wizard
Giant Snowball Skeleton Army Freeze
Skeleton Army
Wizard Freeze Magic Archer
Freeze
Wizard Skeleton Army
Goblin Giant
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Skeleton Army Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant Magic Archer
Skeleton Army
Skeleton Army Fire Spirit Giant Snowball Freeze
Skeleton Army
Skeleton Army
Skeleton Army Freeze Fire Spirit Giant Snowball Magic Archer
Giant Snowball Fire Spirit Wizard Freeze Magic Archer
Goblin Giant Magic Archer
Skeleton Army
Skeleton Army Fire Spirit Giant Snowball
Skeleton Army Giant Snowball Wizard Freeze Goblin Giant Magic Archer
Giant Snowball Wizard Magic Archer
Skeleton Army Fire Spirit Giant Snowball Wizard Freeze
Fire Spirit Wizard Skeleton Army Giant Snowball Freeze Magic Archer
Skeleton Army
Skeleton Army Giant Snowball Freeze
Wizard Skeleton Army
Fire Spirit Giant Snowball Wizard Skeleton Army Magic Archer
Giant Snowball Wizard Freeze Fire Spirit Magic Archer
Wizard Skeleton Army Fire Spirit Giant Snowball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball
Giant Snowball Wizard Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Fire Spirit Wizard Giant Snowball Freeze Goblin Giant Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Freeze Giant Snowball Skeleton Army Magic Archer
Skeleton Army Goblin Giant
Skeleton Army Giant Snowball Goblin Giant
Skeleton Army Wizard Goblin Giant
Wizard Skeleton Army Magic Archer
Skeleton Army Freeze Goblin Giant Magic Archer
Giant Snowball Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Giant Snowball Magic Archer
Goblin Giant Magic Archer
Freeze
Wizard Fire Spirit Giant Snowball Magic Archer
Wizard Fire Spirit Giant Snowball Freeze Goblin Giant Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Giant Snowball Wizard Freeze Magic Archer
Giant Snowball Wizard
Fire Spirit Giant Snowball
Wizard Magic Archer
Fire Spirit Giant Snowball Wizard Magic Archer
Fire Spirit Giant Snowball Magic Archer
Freeze Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Magic Archer
Magic Archer Wizard
Giant Snowball Freeze
Fire Spirit Giant Snowball Wizard Magic Archer
Fire Spirit Giant Snowball Wizard Magic Archer
Magic Archer
Giant Snowball Wizard
Giant Snowball
Giant Snowball Freeze Fire Spirit Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Magic Archer
Fire Spirit Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Freeze
Giant Snowball
Giant Snowball Wizard Magic Archer
Giant Snowball Freeze Magic Archer
Giant Snowball Wizard Magic Archer
Fire Spirit Skeleton Army Freeze Magic Archer
Fire Spirit Giant Snowball Wizard Magic Archer
Freeze
Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball
Giant Snowball Freeze Magic Archer
Giant Snowball Magic Archer
Giant Snowball Freeze Goblin Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: