My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Magic Archer Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Balloon Magic Archer Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Baby Dragon Witch Balloon Lumberjack
Zap
Goblins Witch Balloon
Barbarian Barrel
Goblins Witch Magic Archer Lumberjack
The Log
Goblins Witch Lumberjack
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Baby Dragon Witch Balloon Magic Archer Lumberjack
Fireball
Baby Dragon Witch Balloon Magic Archer Lumberjack
Poison
Witch Balloon Magic Archer
Lightning
Baby Dragon Witch Balloon Magic Archer Lumberjack Archer Queen
Rocket
Witch Balloon Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Baby Dragon Poison Magic Archer Lumberjack Witch Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Baby Dragon Poison Magic Archer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Baby Dragon
Goblins Poison Witch Balloon Lumberjack
Poison
Baby Dragon Balloon
Witch
Baby Dragon Lumberjack
Balloon
Lumberjack Baby Dragon Poison Magic Archer
Magic Archer
Balloon Lumberjack
Lumberjack
Balloon Baby Dragon Witch Magic Archer
Archer Queen

Defense Synergies 0 7

Goblins
Poison Magic Archer Archer Queen
Baby Dragon
Witch Lumberjack
Poison
Goblins
Witch
Baby Dragon Lumberjack
Balloon
Magic Archer
Goblins Lumberjack
Lumberjack
Baby Dragon Witch Magic Archer
Archer Queen
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Lumberjack Goblins Witch
Witch Lumberjack Goblins
Witch Lumberjack Goblins
Poison Lumberjack
Goblins Baby Dragon Magic Archer Lumberjack
Baby Dragon Poison Witch Magic Archer
Baby Dragon Poison Magic Archer
Witch Goblins Lumberjack Archer Queen
Goblins Lumberjack
Goblins Poison Witch Baby Dragon Magic Archer Lumberjack
Baby Dragon Poison Witch Magic Archer
Lumberjack Witch
Goblins Baby Dragon Poison Witch Magic Archer Lumberjack
Lumberjack
Lumberjack
Goblins Poison Witch Lumberjack
Goblins Baby Dragon Witch Magic Archer Lumberjack
Baby Dragon Poison Witch Magic Archer Lumberjack
Lumberjack
Goblins Baby Dragon Poison Witch Lumberjack
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Witch
Poison Baby Dragon Magic Archer Lumberjack
Lumberjack Goblins Witch
Lumberjack
Witch Lumberjack
Poison Baby Dragon Witch Magic Archer
Goblins Witch Lumberjack
Lumberjack
Goblins Baby Dragon Poison Witch Magic Archer
Witch
Witch Lumberjack
Poison Archer Queen
Witch Lumberjack
Baby Dragon Witch Magic Archer
Witch Goblins Baby Dragon Poison Magic Archer Lumberjack Archer Queen
Poison Baby Dragon Witch Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Baby Dragon
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Poison
Poison Baby Dragon Magic Archer
Poison Baby Dragon Witch Magic Archer
Baby Dragon Poison Witch Magic Archer
Poison Baby Dragon Magic Archer
Poison
Goblins Poison Lumberjack
Poison Magic Archer
Poison Baby Dragon Magic Archer Archer Queen
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Witch Magic Archer
Magic Archer Baby Dragon Poison
Poison
Baby Dragon Poison Magic Archer
Baby Dragon Poison Witch Magic Archer
Baby Dragon Poison Magic Archer
Poison
Baby Dragon Poison
Poison Baby Dragon Witch Magic Archer
Witch
Poison Baby Dragon Witch Magic Archer
Baby Dragon Poison Witch Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Witch Magic Archer
Poison Witch
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Witch Magic Archer
Poison Baby Dragon Witch Magic Archer Archer Queen
Poison Baby Dragon Magic Archer Lumberjack
Baby Dragon Poison Magic Archer
Poison Archer Queen
Archer Queen
Baby Dragon Poison Witch Magic Archer Archer Queen
Poison Witch Magic Archer Archer Queen
Poison Baby Dragon Witch Magic Archer Archer Queen

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