My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Goblin Barrel
Zap
Archers Goblin Barrel
Barbarian Barrel
Ice Spirit Archers Goblin Barrel Executioner
The Log
Ice Spirit Archers Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Ice Spirit Archers Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Barrel Executioner P.E.K.K.A
Fireball
Archers Goblin Barrel Executioner
Poison
Archers Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Freeze Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Archers Goblin Barrel Freeze Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Archers Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Archers Executioner Mega Knight
Archers
Ice Spirit P.E.K.K.A Mega Knight
Rage
Goblin Barrel
Ice Spirit P.E.K.K.A Mega Knight
Freeze
Executioner
Ice Spirit P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Archers Goblin Barrel Executioner
Mega Knight
Ice Spirit Archers Goblin Barrel Executioner

Defense Synergies 0 8

Ice Spirit
Archers Executioner P.E.K.K.A Mega Knight
Archers
Ice Spirit P.E.K.K.A Mega Knight
Rage
Goblin Barrel
Freeze
Mega Knight
Executioner
Ice Spirit Mega Knight
P.E.K.K.A
Ice Spirit Archers
Mega Knight
Ice Spirit Archers Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Ice Spirit Executioner Mega Knight
P.E.K.K.A Mega Knight Archers Freeze Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Freeze Archers Executioner Mega Knight
Ice Spirit Archers Freeze Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Archers Mega Knight
Archers Executioner Freeze Mega Knight
Executioner Archers
P.E.K.K.A Mega Knight Ice Spirit Freeze
Executioner Mega Knight Ice Spirit Freeze P.E.K.K.A
P.E.K.K.A Mega Knight
Ice Spirit Freeze P.E.K.K.A Mega Knight
Mega Knight Executioner P.E.K.K.A
Ice Spirit Mega Knight Archers Executioner
Freeze Executioner Ice Spirit Archers Mega Knight
P.E.K.K.A
Mega Knight Archers Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A
Archers Executioner Mega Knight
P.E.K.K.A Mega Knight Ice Spirit
P.E.K.K.A Mega Knight
P.E.K.K.A Executioner Mega Knight
Executioner Ice Spirit Archers Freeze
P.E.K.K.A Archers
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Mega Knight Ice Spirit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Executioner
Archers Executioner Mega Knight
Ice Spirit Archers Freeze Executioner P.E.K.K.A
Executioner Mega Knight Archers Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Executioner
Freeze
Executioner Mega Knight
Executioner Ice Spirit Freeze
Archers Executioner
Ice Spirit Freeze Executioner
Archers Executioner
Executioner
Freeze
Executioner
Executioner Mega Knight
Freeze
Archers Executioner Mega Knight
Mega Knight
Mega Knight
Freeze Ice Spirit Executioner Mega Knight
Executioner
Mega Knight
Archers Executioner
Ice Spirit Freeze
Mega Knight
Ice Spirit Freeze
P.E.K.K.A Mega Knight
Ice Spirit Archers Freeze
Archers Executioner
Freeze
Executioner Mega Knight
Executioner
Executioner P.E.K.K.A Mega Knight
Ice Spirit Freeze
Executioner
Freeze Executioner Mega Knight
P.E.K.K.A
Mega Knight

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