My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Goblin Demolisher Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Goblin Demolisher Dark Prince
Giant Snowball
Skeletons Archers Musketeer Hog Rider
Zap
Skeletons Archers Dark Prince
Barbarian Barrel
Skeletons Archers Musketeer Dark Prince
The Log
Skeletons Archers Musketeer Hog Rider Goblin Demolisher Dark Prince
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Musketeer Hog Rider Goblin Demolisher Dark Prince
Fireball
Archers Musketeer Hog Rider
Poison
Archers Musketeer
Lightning
Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Fireball Musketeer Hog Rider Goblin Demolisher Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Archers Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Hog Rider Dark Prince
Fireball
Hog Rider Dark Prince The Log
Musketeer
Hog Rider Dark Prince The Log
Hog Rider
Fireball Musketeer The Log Archers Goblin Demolisher Dark Prince
Goblin Demolisher
Hog Rider
Dark Prince
Archers Fireball Musketeer Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 3 12

Skeletons
Musketeer Archers Goblin Demolisher Dark Prince The Log
Archers
Skeletons Dark Prince The Log
Fireball
The Log Musketeer Dark Prince
Musketeer
Skeletons The Log Fireball Dark Prince
Hog Rider
Goblin Demolisher
Skeletons Dark Prince The Log
Dark Prince
Skeletons Archers Fireball Musketeer Goblin Demolisher The Log
The Log
Fireball Musketeer Skeletons Archers Goblin Demolisher Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Demolisher The Log
Skeletons Musketeer Dark Prince The Log
Skeletons Archers Musketeer Dark Prince
Skeletons Musketeer Dark Prince
Fireball Goblin Demolisher Dark Prince The Log
Fireball The Log Skeletons Archers Musketeer Goblin Demolisher Dark Prince
Musketeer Archers Fireball
Fireball Musketeer The Log
Skeletons Musketeer
Skeletons Archers Musketeer Dark Prince
Archers Skeletons Fireball Musketeer Goblin Demolisher Dark Prince The Log
Musketeer Archers Fireball
Skeletons Fireball Musketeer Dark Prince The Log
Fireball Goblin Demolisher Dark Prince The Log
Fireball The Log
Skeletons Fireball Musketeer Dark Prince
Fireball Archers Musketeer Goblin Demolisher Dark Prince The Log
The Log Archers Fireball Musketeer Goblin Demolisher Dark Prince
Musketeer
Goblin Demolisher Dark Prince Archers Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Dark Prince
Fireball Archers Musketeer The Log
Skeletons Musketeer Dark Prince The Log
Dark Prince Fireball Musketeer The Log
Skeletons Musketeer Dark Prince
Fireball Skeletons Archers Musketeer Goblin Demolisher
Dark Prince Skeletons Archers Fireball Musketeer
Dark Prince
Skeletons Fireball Dark Prince The Log
Skeletons Musketeer
Musketeer Dark Prince
Fireball Dark Prince The Log
Dark Prince Skeletons Fireball
Archers Fireball Musketeer Goblin Demolisher
Skeletons Archers Fireball Musketeer Dark Prince The Log
Archers Fireball Musketeer Dark Prince The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Dark Prince The Log
Fireball Goblin Demolisher Dark Prince The Log
Fireball Musketeer
Archers Musketeer Goblin Demolisher The Log
Fireball The Log Goblin Demolisher
Fireball The Log
Fireball Musketeer
Fireball Musketeer Dark Prince The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Goblin Demolisher The Log
Fireball Musketeer Goblin Demolisher The Log
Fireball
Archers Fireball Musketeer Goblin Demolisher Dark Prince The Log
Fireball Goblin Demolisher The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Goblin Demolisher The Log Fireball Dark Prince
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Fireball Musketeer Dark Prince
Fireball Archers Musketeer
The Log Fireball
Fireball Musketeer Dark Prince
The Log Fireball Musketeer
Fireball
Musketeer Dark Prince
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Dark Prince The Log
Fireball

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