My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Inferno Tower Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Inferno Tower Skeleton Army Ice Wizard
The Log
Archers Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Archers Inferno Tower Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Skeleton Army Ice Wizard
Fireball
Archers Elite Barbarians Inferno Tower Skeleton Army Ice Wizard
Poison
Archers Inferno Tower Skeleton Army Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Ice Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Skeleton Army Ice Wizard Mini P.E.K.K.A Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Mini P.E.K.K.A The Log Ice Wizard
Archers
Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Archers The Log
Mini P.E.K.K.A
Zap Archers The Log Ice Wizard
Inferno Tower
Skeleton Army
The Log
Zap Elite Barbarians Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 19

Zap
Mini P.E.K.K.A Archers Elite Barbarians Inferno Tower Skeleton Army The Log Ice Wizard
Archers
Zap Mini P.E.K.K.A Inferno Tower Skeleton Army The Log Ice Wizard
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Archers Elite Barbarians Skeleton Army Ice Wizard
Inferno Tower
Skeleton Army The Log Zap Archers Ice Wizard
Skeleton Army
Inferno Tower Zap Archers Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Inferno Tower Zap Archers Elite Barbarians Skeleton Army Ice Wizard
Ice Wizard
Zap Archers Mini P.E.K.K.A Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Zap The Log Ice Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Archers Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Ice Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Zap Archers Ice Wizard
Inferno Tower Zap Archers Ice Wizard
Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Archers Mini P.E.K.K.A Inferno Tower Ice Wizard
Archers Skeleton Army Ice Wizard Zap The Log
Inferno Tower Zap Archers Ice Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Elite Barbarians The Log Ice Wizard
Skeleton Army Zap Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Zap Archers Elite Barbarians Skeleton Army The Log Ice Wizard
Zap The Log Archers Ice Wizard
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Skeleton Army Archers Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Archers Elite Barbarians Inferno Tower
Zap Archers Elite Barbarians Mini P.E.K.K.A The Log
Skeleton Army Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Skeleton Army Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Mini P.E.K.K.A Skeleton Army
Zap Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Archers Elite Barbarians Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Tower
Archers Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Archers Mini P.E.K.K.A The Log
Zap Archers Elite Barbarians Mini P.E.K.K.A Inferno Tower The Log Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
The Log
Zap The Log
Zap Ice Wizard
Archers The Log
The Log Zap Ice Wizard
The Log Zap
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap Archers
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Archers Ice Wizard
Zap
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Archers Skeleton Army
Zap Archers Ice Wizard
The Log
Mini P.E.K.K.A
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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