My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Inferno Dragon
Giant Snowball
Archers Dart Goblin Witch Inferno Dragon
Zap
Archers Royal Giant Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Dart Goblin Witch
The Log
Ice Spirit Archers Royal Giant Dart Goblin Witch
Earthquake
Archers Witch
Arrows
Ice Spirit Archers Dart Goblin Witch
Royal Delivery
Ice Spirit Archers Dart Goblin Witch Inferno Dragon
Fireball
Archers Dart Goblin Witch Inferno Dragon
Poison
Archers Dart Goblin Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Dart Goblin Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Archers Royal Giant Dart Goblin Witch Inferno Dragon
Zap
Ice Spirit Archers Royal Giant Dart Goblin Witch The Log
Archers
Ice Spirit Zap Royal Giant Inferno Dragon
Royal Giant
Ice Spirit Dart Goblin Ice Spirit Zap Archers Witch The Log
Dart Goblin
Royal Giant Ice Spirit Zap The Log
Witch
Ice Spirit Zap Royal Giant
The Log
Zap Royal Giant Dart Goblin
Inferno Dragon
Ice Spirit Archers

Defense Synergies 1 17

Ice Spirit
Zap Archers Dart Goblin Witch The Log Inferno Dragon
Zap
Ice Spirit Archers Dart Goblin Witch The Log Inferno Dragon
Archers
Ice Spirit Zap Dart Goblin Witch The Log
Royal Giant
Dart Goblin
Ice Spirit Zap Archers The Log Inferno Dragon
Witch
Ice Spirit Zap Archers The Log
The Log
Ice Spirit Zap Archers Dart Goblin Witch Inferno Dragon
Inferno Dragon
Ice Spirit Zap Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Inferno Dragon Ice Spirit Zap Dart Goblin Witch The Log
Witch Archers Dart Goblin Inferno Dragon
Witch Inferno Dragon Dart Goblin
The Log
The Log Zap Archers Dart Goblin
Dart Goblin Inferno Dragon Ice Spirit Zap Archers Witch
Zap Dart Goblin The Log
Witch Inferno Dragon
Ice Spirit Archers Dart Goblin
Archers Dart Goblin Witch Zap The Log
Inferno Dragon Zap Archers Dart Goblin Witch
Ice Spirit Zap Witch The Log
Ice Spirit Zap Dart Goblin Witch The Log
Inferno Dragon
Ice Spirit Zap The Log Inferno Dragon
Witch
Ice Spirit Zap Archers Dart Goblin Witch The Log
Zap Witch The Log Ice Spirit Archers Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Archers Dart Goblin Witch The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Witch
Zap Archers The Log Inferno Dragon
Ice Spirit Zap Witch The Log
Zap The Log
Witch Inferno Dragon
Ice Spirit Zap Archers Dart Goblin Witch
Archers Dart Goblin Witch
Inferno Dragon
Zap Ice Spirit Witch The Log Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Witch
Zap The Log
Witch
Archers Dart Goblin Witch
Witch Ice Spirit Zap Archers Dart Goblin The Log Inferno Dragon
Zap Archers Dart Goblin Witch The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Zap The Log
Ice Spirit Zap Dart Goblin Witch
Archers Dart Goblin Witch The Log
The Log Ice Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Zap Dart Goblin The Log
Zap Archers Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
Dart Goblin The Log
Zap Archers Dart Goblin The Log
Zap Dart Goblin Witch The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit Witch
Witch Inferno Dragon
The Log Zap Dart Goblin Witch
Zap Witch The Log
Zap Dart Goblin The Log
Zap Archers Dart Goblin Witch
Zap Ice Spirit Dart Goblin Witch
Zap Dart Goblin The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Archers Dart Goblin Witch
Zap Archers Dart Goblin Witch
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Ice Spirit Dart Goblin Witch The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch The Log
Inferno Dragon
Dart Goblin

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