My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel
Giant Snowball
Skeletons Archers Cannon Goblin Barrel Lumberjack
Zap
Skeletons Archers Cannon Goblin Barrel
Barbarian Barrel
Skeletons Archers Cannon Goblin Barrel Lumberjack
The Log
Skeletons Archers Cannon Goblin Barrel Lumberjack
Earthquake
Skeletons Archers Cannon Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Goblin Barrel Lumberjack
Fireball
Archers Cannon Goblin Barrel Lumberjack
Poison
Archers Cannon
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Arrows Cannon Goblin Barrel Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Lumberjack
Arrows
Archers Goblin Barrel Lumberjack
Cannon
Goblin Barrel
Arrows Lumberjack
Electro Giant
Lumberjack
The Log
Lumberjack
Lumberjack
Archers Arrows Goblin Barrel Electro Giant The Log

Defense Synergies 2 11

Skeletons
Cannon Archers The Log Lumberjack
Archers
Skeletons Cannon The Log Lumberjack
Arrows
Cannon Lumberjack
Cannon
Skeletons The Log Archers Arrows Electro Giant Lumberjack
Goblin Barrel
Electro Giant
Cannon
The Log
Cannon Skeletons Archers Lumberjack
Lumberjack
Skeletons Archers Arrows Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Lumberjack Skeletons Cannon The Log
Cannon Lumberjack Skeletons Archers
Cannon Lumberjack Skeletons
Arrows The Log Lumberjack
Arrows The Log Skeletons Archers Cannon Lumberjack
Archers Arrows Cannon
Arrows Cannon Electro Giant The Log
Cannon Skeletons Lumberjack
Skeletons Archers Cannon Lumberjack
Archers Skeletons Arrows Cannon Electro Giant The Log Lumberjack
Arrows Archers
Cannon Lumberjack Skeletons The Log
Arrows Cannon The Log Lumberjack
Cannon Lumberjack
Cannon Electro Giant The Log Lumberjack
Skeletons Arrows Cannon Lumberjack
Arrows Cannon Archers The Log Lumberjack
Arrows The Log Archers Cannon Lumberjack
Cannon Lumberjack
Archers Arrows Cannon Electro Giant The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Electro Giant
Archers Arrows The Log Lumberjack
Lumberjack Skeletons The Log
Lumberjack The Log
Skeletons Cannon Lumberjack
Arrows Electro Giant Skeletons Archers
Skeletons Archers Lumberjack
Lumberjack
Skeletons The Log
Skeletons Cannon
Lumberjack
Arrows Electro Giant The Log
Skeletons Cannon Lumberjack
Archers Cannon Electro Giant
Electro Giant Skeletons Archers The Log Lumberjack
Arrows Archers Cannon Electro Giant The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Electro Giant
Archers Arrows The Log
Arrows The Log
Arrows The Log
Lumberjack
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows Electro Giant The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Electro Giant The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows Electro Giant
Electro Giant
Arrows The Log
Arrows
Arrows The Log
Archers
Archers Arrows
Arrows The Log
Lumberjack
Arrows The Log
Arrows Electro Giant
Electro Giant The Log
Electro Giant The Log

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