My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Cannon Cart Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Cannon Cart Ram Rider
Giant Snowball
Archers Goblin Gang Lumberjack Ram Rider
Zap
Archers Goblin Gang Cannon Cart Ram Rider
Barbarian Barrel
Archers Goblin Gang Wizard Cannon Cart Lumberjack
The Log
Archers Goblin Gang Cannon Cart Lumberjack Ram Rider
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Wizard Cannon Cart Lumberjack Ram Rider
Fireball
Archers Goblin Gang Wizard Cannon Cart Lumberjack Ram Rider
Poison
Archers Goblin Gang Wizard
Lightning
Wizard Cannon Cart Lumberjack Ram Rider
Rocket
Wizard Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Void Lumberjack Wizard Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Lumberjack Ram Rider
Arrows
Void Archers Cannon Cart Lumberjack Ram Rider
Goblin Gang
Cannon Cart
Wizard
Lumberjack Ram Rider
Void
Arrows
Cannon Cart
Arrows Goblin Gang Lumberjack Ram Rider
Lumberjack
Archers Arrows Wizard Cannon Cart Ram Rider
Ram Rider
Archers Arrows Wizard Cannon Cart Lumberjack

Defense Synergies 1 11

Archers
Goblin Gang Cannon Cart Lumberjack
Arrows
Void Cannon Cart Lumberjack
Goblin Gang
Archers Cannon Cart Lumberjack
Wizard
Cannon Cart Lumberjack
Void
Arrows
Cannon Cart
Archers Arrows Goblin Gang Wizard Lumberjack
Lumberjack
Archers Arrows Goblin Gang Wizard Cannon Cart Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard Void Ram Rider
Lumberjack Goblin Gang Cannon Cart Ram Rider
Goblin Gang Lumberjack Ram Rider Archers Void Cannon Cart
Lumberjack Goblin Gang Cannon Cart Ram Rider
Arrows Lumberjack
Arrows Goblin Gang Archers Cannon Cart Lumberjack
Ram Rider Archers Arrows Goblin Gang Wizard Void
Arrows Void Cannon Cart Ram Rider
Goblin Gang Lumberjack
Goblin Gang Archers Cannon Cart Lumberjack
Archers Goblin Gang Arrows Wizard Cannon Cart Lumberjack Ram Rider
Arrows Archers Goblin Gang Wizard Ram Rider
Lumberjack Goblin Gang Wizard Cannon Cart Ram Rider
Wizard Arrows Goblin Gang Cannon Cart Lumberjack
Goblin Gang Cannon Cart Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Wizard Arrows Goblin Gang Cannon Cart Lumberjack
Arrows Archers Goblin Gang Wizard Cannon Cart Lumberjack Ram Rider
Arrows Wizard Archers Cannon Cart Lumberjack Ram Rider
Cannon Cart Lumberjack Ram Rider
Goblin Gang Wizard Archers Arrows Cannon Cart Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Void Cannon Cart
Void Archers Arrows Goblin Gang Wizard Cannon Cart Lumberjack
Goblin Gang Lumberjack Cannon Cart Ram Rider
Goblin Gang Lumberjack Cannon Cart Ram Rider
Goblin Gang Cannon Cart Lumberjack Ram Rider
Arrows Wizard Archers Goblin Gang Ram Rider
Goblin Gang Archers Void Cannon Cart Lumberjack Ram Rider
Cannon Cart Lumberjack
Void Cannon Cart
Goblin Gang
Cannon Cart Lumberjack
Arrows Void
Cannon Cart Goblin Gang Wizard Lumberjack Ram Rider
Wizard Archers Cannon Cart
Goblin Gang Archers Cannon Cart Lumberjack
Arrows Archers Wizard Cannon Cart
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void Ram Rider
Arrows Void Cannon Cart
Cannon Cart Arrows Void
Wizard Arrows
Arrows Wizard Ram Rider
Archers Arrows Wizard
Arrows Wizard Ram Rider
Arrows Void Wizard Ram Rider
Goblin Gang Void Lumberjack
Void Arrows Wizard Cannon Cart Ram Rider
Void Archers Arrows Wizard
Void Cannon Cart
Arrows Void Cannon Cart
Arrows Cannon Cart
Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart
Arrows
Void Archers Arrows Wizard
Arrows Wizard Void
Void
Arrows Wizard Void
Void
Arrows Void Cannon Cart
Arrows Wizard
Arrows Void Wizard Ram Rider
Void Arrows Wizard Ram Rider
Void Arrows
Archers Arrows Wizard Void
Wizard Void
Void
Void Arrows Wizard
Void Arrows
Arrows Wizard
Archers Goblin Gang Void Cannon Cart
Archers Arrows Wizard Ram Rider
Arrows
Void Goblin Gang Wizard Cannon Cart Lumberjack
Arrows Wizard
Void Arrows
Cannon Cart
Goblin Gang
Void
Void Cannon Cart
Cannon Cart
Wizard Void
Void

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