My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Skeleton Dragons Wizard Cannon Cart Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Cannon Cart Giant Skeleton Bandit
Giant Snowball
Archers Skeleton Dragons Clone
Zap
Archers Clone Cannon Cart Bandit
Barbarian Barrel
Ice Spirit Archers Wizard Clone Cannon Cart Giant Skeleton Bandit
The Log
Ice Spirit Archers Clone Cannon Cart Giant Skeleton Bandit
Earthquake
Archers Clone
Arrows
Ice Spirit Archers Skeleton Dragons Clone
Royal Delivery
Ice Spirit Archers Skeleton Dragons Wizard Clone Cannon Cart Giant Skeleton Bandit
Fireball
Archers Skeleton Dragons Wizard Clone Cannon Cart Bandit
Poison
Archers Skeleton Dragons Wizard Clone
Lightning
Skeleton Dragons Wizard Cannon Cart Bandit
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Clone Bandit Skeleton Dragons Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Clone Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Skeleton Dragons Cannon Cart Giant Skeleton Bandit
Archers
Ice Spirit Giant Skeleton Bandit
Skeleton Dragons
Ice Spirit Clone Cannon Cart Giant Skeleton
Wizard
Giant Skeleton Bandit
Clone
Giant Skeleton Skeleton Dragons Cannon Cart
Cannon Cart
Ice Spirit Skeleton Dragons Clone Bandit
Giant Skeleton
Clone Ice Spirit Archers Skeleton Dragons Wizard Bandit
Bandit
Ice Spirit Archers Wizard Cannon Cart Giant Skeleton

Defense Synergies 0 17

Ice Spirit
Archers Skeleton Dragons Wizard Cannon Cart Giant Skeleton Bandit
Archers
Ice Spirit Skeleton Dragons Cannon Cart Giant Skeleton Bandit
Skeleton Dragons
Ice Spirit Archers Cannon Cart Bandit
Wizard
Ice Spirit Cannon Cart Giant Skeleton Bandit
Clone
Cannon Cart
Ice Spirit Archers Skeleton Dragons Wizard Giant Skeleton Bandit
Giant Skeleton
Ice Spirit Archers Wizard Cannon Cart
Bandit
Ice Spirit Archers Skeleton Dragons Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Dragons Wizard
Ice Spirit Skeleton Dragons Cannon Cart Bandit
Archers Skeleton Dragons Cannon Cart Giant Skeleton Bandit
Skeleton Dragons Cannon Cart Bandit
Giant Skeleton
Archers Skeleton Dragons Cannon Cart Bandit
Skeleton Dragons Ice Spirit Archers Wizard
Skeleton Dragons Cannon Cart Giant Skeleton Bandit
Ice Spirit Archers Cannon Cart Giant Skeleton Bandit
Archers Skeleton Dragons Wizard Cannon Cart Giant Skeleton Bandit
Skeleton Dragons Archers Wizard
Ice Spirit Skeleton Dragons Wizard Cannon Cart Giant Skeleton Bandit
Wizard Ice Spirit Skeleton Dragons Cannon Cart
Cannon Cart Bandit
Ice Spirit Bandit
Wizard Skeleton Dragons Cannon Cart
Ice Spirit Archers Skeleton Dragons Wizard Cannon Cart Bandit
Wizard Ice Spirit Archers Skeleton Dragons Cannon Cart Giant Skeleton Bandit
Cannon Cart
Skeleton Dragons Wizard Archers Cannon Cart Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Cannon Cart Giant Skeleton Bandit
Bandit Archers Skeleton Dragons Wizard Cannon Cart
Giant Skeleton Bandit Ice Spirit Cannon Cart
Giant Skeleton Cannon Cart Bandit
Giant Skeleton Cannon Cart Bandit
Skeleton Dragons Wizard Ice Spirit Archers
Archers Cannon Cart Giant Skeleton Bandit
Giant Skeleton Cannon Cart
Giant Skeleton Ice Spirit Skeleton Dragons Cannon Cart Bandit
Skeleton Dragons
Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Wizard Bandit
Wizard Archers Skeleton Dragons Cannon Cart
Ice Spirit Archers Skeleton Dragons Cannon Cart Giant Skeleton
Archers Skeleton Dragons Wizard Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton Bandit
Skeleton Dragons Bandit
Skeleton Dragons Cannon Cart Giant Skeleton Bandit
Cannon Cart Skeleton Dragons Giant Skeleton
Wizard Skeleton Dragons
Skeleton Dragons Wizard Ice Spirit
Archers Skeleton Dragons Wizard
Ice Spirit Skeleton Dragons Wizard
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard Cannon Cart Bandit
Archers Skeleton Dragons Wizard
Skeleton Dragons Cannon Cart Bandit
Skeleton Dragons Cannon Cart Bandit
Skeleton Dragons Cannon Cart
Skeleton Dragons Wizard Cannon Cart Bandit
Skeleton Dragons Wizard Cannon Cart Bandit
Skeleton Dragons
Archers Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard
Skeleton Dragons Giant Skeleton
Skeleton Dragons Wizard
Skeleton Dragons Cannon Cart
Ice Spirit Skeleton Dragons Wizard
Skeleton Dragons Wizard Bandit
Skeleton Dragons Wizard Bandit
Skeleton Dragons Bandit
Archers Skeleton Dragons Wizard
Ice Spirit Skeleton Dragons Wizard
Skeleton Dragons Wizard Bandit
Ice Spirit Skeleton Dragons
Giant Skeleton
Wizard
Ice Spirit Archers Cannon Cart Bandit
Archers Skeleton Dragons Wizard
Skeleton Dragons Wizard Cannon Cart
Skeleton Dragons Wizard
Giant Skeleton
Skeleton Dragons Cannon Cart
Ice Spirit Skeleton Dragons Giant Skeleton
Skeleton Dragons
Cannon Cart Giant Skeleton Bandit
Cannon Cart
Skeleton Dragons Wizard

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