My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Curse Miner Ice Wizard Royal Ghost Night Witch Goblin Machine Lava Hound Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Giant Skeleton Ram Rider
Fireball
Wizard Witch Ram Rider
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Ram Rider
Rocket
Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Golden Knight Wizard Witch Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Golden Knight Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Ram Rider Mega Knight
Valkyrie
Wizard Witch Giant Skeleton Ram Rider
Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Witch
Valkyrie Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Arrows Valkyrie Wizard Witch
Ram Rider
Arrows Valkyrie Wizard Witch Mega Knight Golden Knight
Mega Knight
Arrows Wizard Witch Ram Rider
Golden Knight
Ram Rider

Defense Synergies 1 10

Arrows
Mega Knight Valkyrie Giant Skeleton Golden Knight
Valkyrie
Arrows Wizard Witch
Wizard
Valkyrie Giant Skeleton Mega Knight Golden Knight
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Arrows Wizard Witch
Ram Rider
Mega Knight
Arrows Wizard Witch
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider Golden Knight
Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Valkyrie Giant Skeleton
Witch Valkyrie Ram Rider Mega Knight
Arrows Valkyrie Giant Skeleton Mega Knight
Arrows Valkyrie Mega Knight
Ram Rider Arrows Wizard Witch
Arrows Valkyrie Giant Skeleton Ram Rider Mega Knight Golden Knight
Witch
Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Arrows Wizard Giant Skeleton Ram Rider Mega Knight
Arrows Wizard Witch Ram Rider
Mega Knight Valkyrie Wizard Witch Giant Skeleton Ram Rider
Valkyrie Wizard Mega Knight Arrows Witch Golden Knight
Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Arrows Valkyrie Witch
Arrows Mega Knight Valkyrie Wizard Witch Ram Rider Golden Knight
Arrows Valkyrie Wizard Witch Giant Skeleton Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Arrows Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton
Arrows Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Valkyrie Witch Ram Rider Golden Knight
Valkyrie Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Valkyrie Witch Ram Rider Mega Knight
Arrows Wizard Witch Ram Rider
Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Giant Skeleton Golden Knight
Mega Knight Arrows Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Wizard Witch Ram Rider Golden Knight
Wizard Valkyrie Witch Mega Knight
Witch Valkyrie Giant Skeleton Golden Knight
Arrows Valkyrie Mega Knight Wizard Witch Giant Skeleton Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Golden Knight
Arrows Ram Rider Golden Knight
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Witch Ram Rider
Arrows Wizard Witch
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider Golden Knight
Arrows Valkyrie Wizard Ram Rider Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Witch Golden Knight
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Witch Mega Knight Golden Knight
Giant Skeleton Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch Mega Knight
Witch
Arrows Wizard Witch Ram Rider Golden Knight
Arrows Wizard Witch Ram Rider Mega Knight Golden Knight
Arrows Golden Knight
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard
Witch
Arrows Wizard Witch Ram Rider
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Giant Skeleton
Mega Knight
Witch Giant Skeleton Golden Knight
Witch
Witch Giant Skeleton Mega Knight Golden Knight

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