My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Mother Witch Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Wizard Elixir Collector Baby Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Fisherman
Giant Snowball
Baby Dragon Miner Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Goblin Cage Wizard
The Log
Royal Giant Goblin Cage Fisherman
Earthquake
Goblin Cage Elixir Collector
Arrows
Royal Delivery
Goblin Cage Wizard Baby Dragon Miner Fisherman
Fireball
Goblin Cage Wizard Elixir Collector Baby Dragon Fisherman
Poison
Goblin Cage Wizard Elixir Collector Fisherman
Lightning
Goblin Cage Wizard Elixir Collector Baby Dragon Fisherman
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Miner Fisherman Goblin Cage Baby Dragon Wizard Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Miner Fisherman Goblin Cage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Miner Fisherman Wizard Baby Dragon
Earthquake
Royal Giant
Goblin Cage
Baby Dragon Miner
Wizard
Royal Giant Miner
Elixir Collector
Baby Dragon
Royal Giant Goblin Cage Miner Fisherman
Miner
Royal Giant Goblin Cage Wizard Baby Dragon
Fisherman
Royal Giant Baby Dragon

Defense Synergies 0 3

Royal Giant
Earthquake
Goblin Cage
Goblin Cage
Earthquake Wizard Baby Dragon
Wizard
Goblin Cage
Elixir Collector
Baby Dragon
Goblin Cage
Miner
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Wizard Baby Dragon
Goblin Cage Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Earthquake Goblin Cage
Earthquake Baby Dragon
Goblin Cage Wizard Baby Dragon
Earthquake Goblin Cage Baby Dragon
Goblin Cage Fisherman
Miner Fisherman
Earthquake Wizard Baby Dragon Fisherman
Wizard Baby Dragon
Goblin Cage Earthquake Wizard
Wizard Earthquake Goblin Cage Baby Dragon
Goblin Cage
Goblin Cage Fisherman
Wizard Goblin Cage Fisherman
Goblin Cage Wizard Baby Dragon Fisherman
Earthquake Goblin Cage Wizard Baby Dragon Fisherman
Goblin Cage Fisherman
Wizard Earthquake Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Fisherman
Wizard Baby Dragon Miner Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Wizard Baby Dragon
Goblin Cage
Goblin Cage Fisherman
Goblin Cage Baby Dragon
Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage Wizard
Wizard Goblin Cage Baby Dragon
Goblin Cage Baby Dragon Fisherman
Earthquake Goblin Cage Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Baby Dragon Miner Fisherman
Earthquake Baby Dragon Miner
Earthquake
Wizard Earthquake Baby Dragon
Wizard Baby Dragon
Earthquake Wizard Baby Dragon
Earthquake Wizard Baby Dragon
Miner Wizard Fisherman
Fisherman
Miner Earthquake Wizard Fisherman
Wizard Baby Dragon
Earthquake Baby Dragon Miner Fisherman
Earthquake Baby Dragon Fisherman
Earthquake Baby Dragon Fisherman
Earthquake Wizard Baby Dragon
Earthquake Wizard Baby Dragon
Earthquake
Fisherman
Earthquake Wizard Baby Dragon Fisherman
Earthquake Wizard Baby Dragon Miner
Earthquake Baby Dragon
Wizard
Fisherman
Earthquake Baby Dragon
Earthquake Wizard Baby Dragon
Fisherman
Miner Earthquake Wizard Baby Dragon Fisherman
Wizard Baby Dragon Miner Fisherman
Miner Baby Dragon Fisherman
Wizard Baby Dragon
Wizard
Earthquake Wizard Miner
Earthquake Wizard
Earthquake
Wizard Baby Dragon
Miner Wizard Baby Dragon
Earthquake Wizard Baby Dragon
Baby Dragon
Baby Dragon Miner

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