My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Giant Skeleton Miner Inferno Dragon
Giant Snowball
Minions Guards Baby Dragon Miner Inferno Dragon
Zap
Minions Guards Inferno Dragon
Barbarian Barrel
Guards Giant Skeleton
The Log
Guards Giant Skeleton
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Baby Dragon Giant Skeleton Miner Inferno Dragon
Fireball
Minions Baby Dragon Inferno Dragon
Poison
Minions Guards
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Giant Skeleton Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Guards Miner Baby Dragon Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Miner
Minions
Miner Baby Dragon Giant Skeleton Inferno Dragon
Guards
Miner The Log
Baby Dragon
Minions Giant Skeleton Miner Inferno Dragon
Giant Skeleton
Arrows Minions Baby Dragon The Log Miner
The Log
Guards Giant Skeleton Miner
Miner
Minions Guards Arrows Baby Dragon Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Minions Baby Dragon Miner

Defense Synergies 0 13

Arrows
Giant Skeleton
Minions
Baby Dragon Giant Skeleton The Log
Guards
Baby Dragon Giant Skeleton The Log
Baby Dragon
Minions Guards Giant Skeleton The Log Inferno Dragon
Giant Skeleton
Arrows Minions Guards Baby Dragon The Log
The Log
Minions Guards Baby Dragon Giant Skeleton Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log
Inferno Dragon Minions The Log
Minions Giant Skeleton Inferno Dragon
Inferno Dragon Minions Guards
Arrows Giant Skeleton The Log
Arrows The Log Minions Guards Baby Dragon
Minions Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton The Log
Inferno Dragon Minions
Guards Giant Skeleton Miner
Minions Guards Arrows Baby Dragon Giant Skeleton The Log
Arrows Minions Inferno Dragon Baby Dragon
Minions Guards Giant Skeleton The Log
Arrows Minions Guards Baby Dragon The Log
Inferno Dragon
The Log Inferno Dragon
Arrows Minions
Arrows Minions Guards Baby Dragon The Log
Arrows Baby Dragon The Log Minions Guards Giant Skeleton Inferno Dragon
Inferno Dragon
Arrows Minions Guards Baby Dragon Giant Skeleton The Log
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Arrows Baby Dragon The Log Miner Inferno Dragon
Guards Giant Skeleton Minions The Log
Guards Giant Skeleton The Log
Giant Skeleton Guards Inferno Dragon
Arrows Minions Baby Dragon
Guards Minions Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Minions Baby Dragon The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Guards Giant Skeleton
Arrows Guards Giant Skeleton The Log
Giant Skeleton Guards
Baby Dragon
Guards Minions Baby Dragon Giant Skeleton The Log Inferno Dragon
Arrows Minions Baby Dragon Giant Skeleton The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon Giant Skeleton The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon Giant Skeleton The Log Miner
Arrows Guards Giant Skeleton The Log
Arrows Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Minions Guards
Miner Arrows The Log
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Minions Baby Dragon Giant Skeleton The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Inferno Dragon
Arrows The Log Miner Baby Dragon
Arrows Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon
Minions Guards
Arrows The Log Miner
Arrows
Giant Skeleton
Arrows The Log
Minions Guards
Arrows Baby Dragon
Arrows The Log
Miner Baby Dragon
Arrows The Log Baby Dragon
Arrows Giant Skeleton
Minions Guards Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log Miner
Inferno Dragon

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