My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Dart Goblin Furnace Skeleton Army Balloon
Zap
Bats Dart Goblin Furnace Skeleton Army Balloon
Barbarian Barrel
Dart Goblin Furnace Skeleton Army Magic Archer
The Log
Dart Goblin Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Dart Goblin Furnace Skeleton Army
Royal Delivery
Bats Dart Goblin Skeleton Army Balloon Magic Archer
Fireball
Dart Goblin Furnace Skeleton Army Balloon Magic Archer
Poison
Bats Dart Goblin Furnace Skeleton Army Balloon Magic Archer
Lightning
Furnace Balloon Magic Archer
Rocket
Furnace Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Skeleton Army Furnace Freeze Magic Archer Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Skeleton Army Furnace

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon
Dart Goblin
Balloon
Furnace
Balloon Golden Knight
Skeleton Army
Freeze
Balloon
Balloon
Bats Freeze Dart Goblin Furnace Magic Archer Golden Knight
Magic Archer
Balloon Golden Knight
Golden Knight
Furnace Balloon Magic Archer

Defense Synergies 0 11

Bats
Dart Goblin Freeze Golden Knight
Dart Goblin
Bats Furnace Skeleton Army Magic Archer Golden Knight
Furnace
Dart Goblin Skeleton Army Magic Archer
Skeleton Army
Dart Goblin Furnace Freeze Magic Archer
Freeze
Bats Skeleton Army
Balloon
Magic Archer
Dart Goblin Furnace Skeleton Army
Golden Knight
Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer Golden Knight
Skeleton Army Bats Dart Goblin Furnace
Furnace Skeleton Army Bats Dart Goblin Freeze
Skeleton Army Bats Dart Goblin Furnace
Skeleton Army
Skeleton Army Freeze Bats Dart Goblin Furnace Magic Archer
Bats Dart Goblin Furnace Freeze Magic Archer
Dart Goblin Magic Archer Golden Knight
Furnace Skeleton Army
Skeleton Army Dart Goblin
Bats Dart Goblin Skeleton Army Furnace Freeze Magic Archer
Bats Dart Goblin Furnace Magic Archer
Furnace Skeleton Army Bats Freeze
Skeleton Army Bats Dart Goblin Furnace Freeze Magic Archer Golden Knight
Skeleton Army Furnace
Skeleton Army Furnace Freeze
Bats Furnace Skeleton Army
Bats Dart Goblin Furnace Skeleton Army Magic Archer Golden Knight
Furnace Freeze Bats Dart Goblin Magic Archer
Dart Goblin
Skeleton Army Bats Dart Goblin Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace
Magic Archer
Skeleton Army Bats Furnace Golden Knight
Skeleton Army Bats
Skeleton Army
Furnace Bats Dart Goblin Freeze Magic Archer
Skeleton Army Bats Dart Goblin Furnace
Skeleton Army
Freeze Bats Skeleton Army Magic Archer
Dart Goblin Skeleton Army
Bats Dart Goblin Golden Knight
Skeleton Army
Skeleton Army Golden Knight
Dart Goblin Furnace Skeleton Army Magic Archer
Skeleton Army Bats Dart Goblin Furnace Freeze Magic Archer Golden Knight
Bats Dart Goblin Freeze Magic Archer Golden Knight
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Freeze Golden Knight
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin Freeze
Furnace Magic Archer
Bats Dart Goblin Furnace Freeze Magic Archer
Dart Goblin Furnace Magic Archer
Dart Goblin Freeze Magic Archer
Dart Goblin Golden Knight
Bats
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin Magic Archer Golden Knight
Dart Goblin Freeze Magic Archer
Dart Goblin Furnace Magic Archer
Dart Goblin Furnace Magic Archer Golden Knight
Magic Archer Dart Goblin Furnace
Freeze
Bats
Dart Goblin Magic Archer
Dart Goblin Magic Archer Golden Knight
Magic Archer
Freeze Furnace Magic Archer
Dart Goblin Magic Archer Golden Knight
Magic Archer Golden Knight
Dart Goblin Magic Archer Golden Knight
Bats Dart Goblin Furnace Magic Archer
Bats Dart Goblin Freeze
Dart Goblin Magic Archer
Freeze Magic Archer
Magic Archer
Bats Dart Goblin Skeleton Army Freeze Magic Archer
Dart Goblin Magic Archer
Freeze
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Bats Dart Goblin Freeze Magic Archer Golden Knight
Bats Dart Goblin Magic Archer
Dart Goblin Freeze Magic Archer Golden Knight
Dart Goblin

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