My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Skeleton Dragons Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Witch Balloon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Fire Spirit Bats Goblin Gang Skeleton Dragons Witch Balloon Inferno Dragon
Zap
Fire Spirit Bats Goblin Gang Witch Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Witch Ice Wizard
The Log
Fire Spirit Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Bats Goblin Gang Skeleton Dragons Witch
Royal Delivery
Fire Spirit Bats Goblin Gang Skeleton Dragons Witch Balloon Ice Wizard Inferno Dragon
Fireball
Goblin Gang Skeleton Dragons Witch Balloon Ice Wizard Inferno Dragon
Poison
Bats Goblin Gang Skeleton Dragons Witch Balloon Ice Wizard
Lightning
Skeleton Dragons Witch Balloon Ice Wizard Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Ice Wizard Skeleton Dragons Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Goblin Gang Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Bats
Balloon Skeleton Dragons Inferno Dragon
Goblin Gang
Balloon
Skeleton Dragons
Bats Balloon Inferno Dragon
Witch
Balloon
Bats Fire Spirit Goblin Gang Skeleton Dragons Ice Wizard
Ice Wizard
Balloon
Inferno Dragon
Fire Spirit Bats Skeleton Dragons

Defense Synergies 0 9

Fire Spirit
Bats
Ice Wizard Inferno Dragon
Goblin Gang
Skeleton Dragons Ice Wizard Inferno Dragon
Skeleton Dragons
Goblin Gang Ice Wizard Inferno Dragon
Witch
Ice Wizard
Balloon
Ice Wizard
Bats Goblin Gang Skeleton Dragons Witch Inferno Dragon
Inferno Dragon
Bats Goblin Gang Skeleton Dragons Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Inferno Dragon Bats Goblin Gang Skeleton Dragons Witch Ice Wizard
Goblin Gang Witch Fire Spirit Bats Skeleton Dragons Ice Wizard Inferno Dragon
Witch Inferno Dragon Bats Goblin Gang Skeleton Dragons Ice Wizard
Goblin Gang Fire Spirit Bats Skeleton Dragons Ice Wizard
Bats Skeleton Dragons Inferno Dragon Fire Spirit Goblin Gang Witch Ice Wizard
Skeleton Dragons
Witch Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Ice Wizard
Bats Goblin Gang Skeleton Dragons Witch Ice Wizard
Skeleton Dragons Inferno Dragon Bats Goblin Gang Witch Ice Wizard
Fire Spirit Bats Goblin Gang Skeleton Dragons Witch Ice Wizard
Fire Spirit Bats Goblin Gang Skeleton Dragons Witch
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Bats Goblin Gang Skeleton Dragons Witch
Fire Spirit Bats Goblin Gang Skeleton Dragons Witch Ice Wizard
Witch Fire Spirit Bats Skeleton Dragons Ice Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Dragons Fire Spirit Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Skeleton Dragons Inferno Dragon
Goblin Gang Bats Witch
Goblin Gang Bats
Goblin Gang Witch Inferno Dragon
Fire Spirit Skeleton Dragons Bats Goblin Gang Witch Ice Wizard
Goblin Gang Bats Witch Ice Wizard
Inferno Dragon
Bats Skeleton Dragons Witch Inferno Dragon
Witch Goblin Gang Skeleton Dragons Inferno Dragon
Inferno Dragon Bats Witch
Goblin Gang Witch
Skeleton Dragons Witch
Goblin Gang Witch Bats Skeleton Dragons Inferno Dragon
Bats Skeleton Dragons Witch Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons Ice Wizard
Skeleton Dragons
Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit Bats Witch Ice Wizard
Fire Spirit Skeleton Dragons Witch
Fire Spirit Skeleton Dragons Ice Wizard
Skeleton Dragons
Fire Spirit Bats Goblin Gang
Skeleton Dragons
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons
Bats Skeleton Dragons
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Fire Spirit Skeleton Dragons Witch Ice Wizard
Witch Inferno Dragon
Skeleton Dragons Witch Ice Wizard
Skeleton Dragons Witch
Skeleton Dragons
Fire Spirit Bats Skeleton Dragons Witch Ice Wizard
Bats Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Fire Spirit Bats Goblin Gang Witch
Fire Spirit Skeleton Dragons Witch Ice Wizard
Goblin Gang Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Goblin Gang Skeleton Dragons Witch
Bats Skeleton Dragons Witch
Witch
Inferno Dragon
Skeleton Dragons

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