My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Balloon Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Balloon
Giant Snowball
Bomber Minions Furnace Balloon Lumberjack
Zap
Bomber Minions Furnace Balloon
Barbarian Barrel
Bomber Furnace Electro Wizard Lumberjack
The Log
Bomber Furnace Lumberjack
Earthquake
Bomber Furnace
Arrows
Bomber Minions Furnace
Royal Delivery
Bomber Minions Balloon Electro Wizard Lumberjack
Fireball
Bomber Minions Furnace Balloon Electro Wizard Lumberjack
Poison
Bomber Minions Furnace Balloon Electro Wizard
Lightning
Furnace Balloon Electro Wizard Lumberjack
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Furnace Electro Wizard Lumberjack Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Lumberjack
Zap
Balloon Electro Wizard Bomber Minions Furnace Lumberjack
Minions
Bomber Zap Balloon Lumberjack
Furnace
Zap Balloon Golden Knight
Balloon
Zap Lumberjack Minions Furnace Electro Wizard Golden Knight
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Bomber Zap Minions Electro Wizard
Golden Knight
Furnace Balloon

Defense Synergies 1 13

Bomber
Zap Electro Wizard Golden Knight
Zap
Electro Wizard Bomber Minions Furnace Lumberjack Golden Knight
Minions
Zap Electro Wizard Lumberjack Golden Knight
Furnace
Zap Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Bomber Minions Furnace Lumberjack
Lumberjack
Zap Minions Furnace Electro Wizard
Golden Knight
Bomber Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Electro Wizard Golden Knight
Lumberjack Zap Minions Furnace Electro Wizard
Furnace Lumberjack Bomber Minions Electro Wizard
Lumberjack Minions Furnace Electro Wizard
Bomber Lumberjack
Bomber Zap Minions Furnace Electro Wizard Lumberjack
Minions Furnace Electro Wizard Zap
Zap Electro Wizard Golden Knight
Minions Furnace Lumberjack
Bomber Electro Wizard Lumberjack
Minions Electro Wizard Bomber Zap Furnace Lumberjack
Minions Zap Furnace Electro Wizard
Furnace Lumberjack Bomber Zap Minions Electro Wizard
Bomber Zap Minions Furnace Electro Wizard Lumberjack Golden Knight
Furnace Electro Wizard Lumberjack
Zap Furnace Electro Wizard Lumberjack
Bomber Minions Furnace Electro Wizard Lumberjack
Bomber Zap Minions Furnace Electro Wizard Lumberjack Golden Knight
Zap Furnace Bomber Minions Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Minions Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Electro Wizard
Electro Wizard Bomber Zap Lumberjack
Lumberjack Zap Minions Furnace Electro Wizard Golden Knight
Lumberjack Zap Electro Wizard
Lumberjack
Furnace Zap Minions Electro Wizard
Minions Furnace Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Minions
Minions Lumberjack Golden Knight
Zap Electro Wizard
Lumberjack Golden Knight
Bomber Furnace
Electro Wizard Bomber Zap Minions Furnace Lumberjack Golden Knight
Minions Bomber Zap Electro Wizard Golden Knight
Bomber Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Zap Electro Wizard Golden Knight
Bomber Zap Furnace
Zap Minions Furnace
Bomber Furnace
Zap
Zap Golden Knight
Minions Electro Wizard Lumberjack
Zap Electro Wizard Golden Knight
Zap
Golden Knight
Minions
Zap Furnace
Bomber Zap Furnace Golden Knight
Furnace
Bomber Minions
Bomber Zap Electro Wizard
Bomber Zap Golden Knight
Minions
Zap
Zap Bomber Furnace
Zap Electro Wizard Golden Knight
Zap Golden Knight
Zap Golden Knight
Zap Furnace Electro Wizard
Zap Electro Wizard Minions
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Electro Wizard
Electro Wizard Lumberjack
Bomber Zap
Zap
Zap Minions Electro Wizard Golden Knight
Zap Electro Wizard
Zap Electro Wizard Golden Knight

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