My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon Balloon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Baby Dragon Balloon Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Balloon Mighty Miner
Giant Snowball
Spear Goblins Goblin Gang Baby Dragon Balloon Mighty Miner
Zap
Spear Goblins Goblin Gang Balloon Mighty Miner
Barbarian Barrel
Spear Goblins Knight Goblin Gang
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Knight Goblin Gang Baby Dragon Balloon
Fireball
Goblin Gang Baby Dragon Balloon Mighty Miner
Poison
Spear Goblins Goblin Gang Balloon
Lightning
Knight Baby Dragon Balloon Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rage Baby Dragon Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Goblin Gang Baby Dragon Mighty Miner Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Baby Dragon Balloon Mega Knight
Knight
Spear Goblins Goblin Gang Baby Dragon Balloon
Goblin Gang
Knight Spear Goblins Baby Dragon Balloon
Rage
Balloon
Baby Dragon
Knight Spear Goblins Goblin Gang Balloon Mega Knight
Balloon
Knight Rage Spear Goblins Goblin Gang Baby Dragon Mega Knight
Mega Knight
Spear Goblins Baby Dragon Balloon
Mighty Miner

Defense Synergies 2 5

Spear Goblins
Knight Goblin Gang Baby Dragon Mega Knight
Knight
Spear Goblins Goblin Gang Baby Dragon
Goblin Gang
Knight Spear Goblins
Rage
Baby Dragon
Spear Goblins Knight Mega Knight
Balloon
Mega Knight
Spear Goblins Baby Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Mega Knight
Mega Knight
Goblin Gang Spear Goblins Baby Dragon Mega Knight
Spear Goblins Goblin Gang Baby Dragon
Baby Dragon Mega Knight
Mighty Miner Goblin Gang
Knight Goblin Gang Spear Goblins Mega Knight
Goblin Gang Spear Goblins Knight Baby Dragon Mega Knight
Spear Goblins Goblin Gang Baby Dragon
Mega Knight Knight Goblin Gang
Mega Knight Goblin Gang Baby Dragon
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang
Mega Knight Spear Goblins Knight Goblin Gang Baby Dragon
Baby Dragon Spear Goblins Knight Mega Knight
Goblin Gang Mega Knight Spear Goblins Knight Baby Dragon
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Spear Goblins
Knight Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Knight
Goblin Gang Mega Knight Knight
Knight Goblin Gang Mega Knight Mighty Miner
Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Knight
Mega Knight Mighty Miner Knight
Mega Knight Spear Goblins Knight Baby Dragon
Goblin Gang
Mega Knight Knight
Mega Knight
Mega Knight Knight Goblin Gang
Baby Dragon Mega Knight
Goblin Gang Spear Goblins Knight Baby Dragon Mighty Miner
Mega Knight Baby Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Baby Dragon Mega Knight
Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon
Goblin Gang
Knight
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon
Mega Knight
Mighty Miner Mega Knight
Spear Goblins Goblin Gang
Baby Dragon
Knight Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Goblin Gang Baby Dragon
Baby Dragon Mega Knight
Mega Knight

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