My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Balloon
Giant Snowball
Bomber Goblin Barrel Balloon Lumberjack
Zap
Bomber Goblin Barrel Balloon
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Barrel Lumberjack
The Log
Bomber Goblin Barrel Lumberjack
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Valkyrie Wizard Goblin Barrel Balloon Lumberjack
Fireball
Bomber Wizard Goblin Barrel Balloon Lumberjack
Poison
Bomber Wizard Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Valkyrie Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Lumberjack Mega Knight
Arrows
Balloon Goblin Barrel Lumberjack Mega Knight
Valkyrie
Goblin Barrel Balloon Lumberjack Bomber Wizard
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Goblin Barrel
Valkyrie Arrows Balloon Lumberjack Mega Knight
Balloon
Arrows Valkyrie Lumberjack Wizard Goblin Barrel Mega Knight
Lumberjack
Valkyrie Balloon Bomber Arrows Wizard Goblin Barrel Mega Knight
Mega Knight
Bomber Arrows Wizard Goblin Barrel Balloon Lumberjack

Defense Synergies 1 7

Bomber
Valkyrie
Arrows
Mega Knight Valkyrie Lumberjack
Valkyrie
Bomber Arrows Wizard Lumberjack
Wizard
Valkyrie Lumberjack Mega Knight
Goblin Barrel
Balloon
Lumberjack
Arrows Valkyrie Wizard
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Lumberjack Valkyrie Mega Knight
Lumberjack Mega Knight Bomber Valkyrie
Lumberjack Valkyrie Mega Knight
Bomber Arrows Valkyrie Lumberjack Mega Knight
Arrows Bomber Valkyrie Lumberjack Mega Knight
Arrows Wizard
Arrows Valkyrie Mega Knight
Lumberjack
Bomber Valkyrie Lumberjack Mega Knight
Valkyrie Bomber Arrows Wizard Lumberjack Mega Knight
Arrows Wizard
Lumberjack Mega Knight Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Mega Knight Arrows Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Bomber Arrows Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Bomber Wizard Lumberjack
Arrows Valkyrie Wizard Bomber Lumberjack Mega Knight
Lumberjack
Bomber Valkyrie Wizard Mega Knight Arrows Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight
Bomber Arrows Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie
Valkyrie Lumberjack Mega Knight
Valkyrie Lumberjack Mega Knight
Arrows Wizard
Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie Mega Knight
Bomber Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Bomber Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Mega Knight
Bomber Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard
Bomber Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack Mega Knight
Arrows Bomber Wizard
Arrows
Mega Knight
Mega Knight
Wizard Mega Knight

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