My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Balloon Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Skeleton Army Balloon Bandit
Giant Snowball
Goblin Gang Skeleton Army Balloon
Zap
Goblin Gang Skeleton Army Balloon Bandit
Barbarian Barrel
Goblin Gang Elixir Golem Skeleton Army Bandit
The Log
Goblin Gang Elixir Golem Skeleton Army Bandit
Earthquake
Goblin Gang Elixir Golem Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elixir Golem Skeleton Army Balloon Bandit
Fireball
Goblin Gang Elixir Golem Skeleton Army Balloon Bandit
Poison
Goblin Gang Elixir Golem Skeleton Army Balloon
Lightning
Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Elixir Golem Skeleton Army Bandit Fireball Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Elixir Golem Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Elixir Golem Bandit
Goblin Gang
Elixir Golem Balloon Bandit
Elixir Golem
Arrows Goblin Gang Fireball Balloon Bandit
Fireball
Arrows Elixir Golem Golden Knight
Skeleton Army
Balloon
Arrows Goblin Gang Elixir Golem Bandit Golden Knight
Bandit
Arrows Goblin Gang Elixir Golem Balloon Golden Knight
Golden Knight
Fireball Balloon Bandit

Defense Synergies 0 8

Arrows
Fireball Bandit Golden Knight
Goblin Gang
Skeleton Army Bandit
Elixir Golem
Fireball
Arrows Bandit Golden Knight
Skeleton Army
Goblin Gang Bandit
Balloon
Bandit
Arrows Goblin Gang Fireball Skeleton Army
Golden Knight
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Golden Knight
Skeleton Army Goblin Gang Bandit
Goblin Gang Skeleton Army Bandit
Skeleton Army Goblin Gang Bandit
Arrows Fireball Skeleton Army
Arrows Goblin Gang Fireball Skeleton Army Bandit
Arrows Goblin Gang Fireball
Arrows Fireball Bandit Golden Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bandit
Goblin Gang Skeleton Army Arrows Fireball Bandit
Arrows Goblin Gang Fireball
Skeleton Army Goblin Gang Fireball Bandit
Fireball Skeleton Army Arrows Goblin Gang Golden Knight
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Fireball Bandit
Arrows Goblin Gang Fireball Skeleton Army
Arrows Fireball Goblin Gang Skeleton Army Bandit Golden Knight
Arrows Fireball Bandit
Goblin Gang Skeleton Army Arrows Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Bandit
Fireball Bandit Arrows Goblin Gang
Goblin Gang Skeleton Army Bandit Golden Knight
Goblin Gang Skeleton Army Fireball Bandit
Goblin Gang Skeleton Army Bandit
Arrows Fireball Goblin Gang
Goblin Gang Skeleton Army Fireball Bandit
Skeleton Army
Fireball Skeleton Army Bandit
Goblin Gang Skeleton Army
Golden Knight
Skeleton Army Arrows Fireball
Skeleton Army Goblin Gang Fireball Bandit Golden Knight
Fireball Skeleton Army
Goblin Gang Skeleton Army Fireball Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit Golden Knight
Arrows Fireball Bandit Golden Knight
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Bandit Golden Knight
Goblin Gang Fireball
Arrows Fireball Bandit Golden Knight
Fireball Arrows
Fireball Bandit Golden Knight
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit Golden Knight
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Bandit Golden Knight
Fireball Arrows Bandit Golden Knight
Fireball Arrows Bandit Golden Knight
Arrows Fireball
Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Skeleton Army Bandit
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Golden Knight
Fireball
Fireball Bandit Golden Knight

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