My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Battle Ram Wizard Witch Royal Ghost Bandit
The Log
Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Wizard Witch P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Wizard Witch Bandit
Poison
Wizard Witch
Lightning
Battle Ram Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Fireball Battle Ram Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log
Battle Ram
The Log Bandit Fireball Witch P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Bandit
Witch
Battle Ram P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Battle Ram Wizard Witch The Log
The Log
Battle Ram Fireball P.E.K.K.A Bandit
Royal Ghost
Battle Ram Wizard Witch Bandit
Bandit
Battle Ram Wizard Witch The Log Royal Ghost

Defense Synergies 2 10

Fireball
The Log Bandit
Battle Ram
Wizard
P.E.K.K.A The Log Royal Ghost Bandit
Witch
The Log Royal Ghost Bandit
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Wizard Witch Royal Ghost Bandit
Royal Ghost
Wizard Witch The Log
Bandit
Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
P.E.K.K.A Witch The Log Bandit
Witch P.E.K.K.A Bandit
Witch P.E.K.K.A Bandit
Fireball P.E.K.K.A The Log
Fireball The Log Royal Ghost Bandit
Fireball Wizard Witch
Fireball P.E.K.K.A The Log Bandit
Witch P.E.K.K.A
Royal Ghost Bandit
Witch Fireball Wizard The Log Royal Ghost Bandit
Fireball Wizard Witch
P.E.K.K.A Fireball Wizard Witch The Log Bandit
Fireball Wizard Witch P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Bandit
Fireball P.E.K.K.A The Log Bandit
Wizard Fireball Witch P.E.K.K.A
Fireball Wizard Witch The Log Royal Ghost Bandit
Wizard Witch The Log Fireball Royal Ghost Bandit
P.E.K.K.A
Wizard Royal Ghost Fireball Witch P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Wizard The Log Royal Ghost
P.E.K.K.A Bandit Witch The Log
P.E.K.K.A Fireball The Log Bandit
P.E.K.K.A Witch Bandit
Fireball Wizard Witch
P.E.K.K.A Fireball Witch Bandit
P.E.K.K.A
P.E.K.K.A Fireball Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Wizard Witch Bandit
Wizard Fireball Witch
Witch Fireball P.E.K.K.A The Log
Fireball Wizard Witch P.E.K.K.A The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball The Log Royal Ghost Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard Witch The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Royal Ghost Bandit
Fireball Wizard Witch The Log Bandit
Fireball The Log Bandit
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log Bandit
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fireball Witch Bandit
Fireball Wizard Witch
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Royal Ghost Bandit
P.E.K.K.A
Fireball Wizard

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