My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Guards Sparky
Giant Snowball
Barbarians Three Musketeers Guards Baby Dragon
Zap
Three Musketeers Guards Sparky
Barbarian Barrel
Barbarians Elite Barbarians Three Musketeers Guards Sparky
The Log
Barbarians Elite Barbarians Three Musketeers Guards Sparky
Earthquake
Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Elite Barbarians Three Musketeers Guards Baby Dragon Sparky
Fireball
Barbarians Elite Barbarians Three Musketeers Baby Dragon Sparky
Poison
Barbarians Three Musketeers Guards Sparky
Lightning
Elite Barbarians Three Musketeers Baby Dragon Sparky
Rocket
Barbarians Elite Barbarians Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Guards Baby Dragon Barbarians Elite Barbarians Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Guards Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Three Musketeers The Log Sparky
Three Musketeers
Elite Barbarians Mirror Guards The Log
Mirror
The Log Three Musketeers Sparky
Guards
Three Musketeers The Log
Baby Dragon
Sparky
The Log
Mirror Elite Barbarians Three Musketeers Guards Sparky
Sparky
Elite Barbarians Mirror Baby Dragon The Log

Defense Synergies 0 9

Barbarians
Elite Barbarians
The Log
Three Musketeers
The Log
Mirror
The Log Sparky
Guards
Baby Dragon The Log Sparky
Baby Dragon
Guards The Log
The Log
Elite Barbarians Three Musketeers Mirror Guards Baby Dragon Sparky
Sparky
Mirror Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Sparky
Barbarians Elite Barbarians Sparky Three Musketeers The Log
Barbarians Three Musketeers Sparky Elite Barbarians
Barbarians Elite Barbarians Three Musketeers Sparky Guards
Barbarians Elite Barbarians The Log Sparky
The Log Guards Baby Dragon
Three Musketeers Baby Dragon
Barbarians Baby Dragon The Log Sparky
Barbarians Three Musketeers Sparky Elite Barbarians
Elite Barbarians Guards Barbarians Sparky
Barbarians Guards Baby Dragon The Log
Three Musketeers Baby Dragon
Barbarians Sparky Elite Barbarians Three Musketeers Guards The Log
Three Musketeers Sparky Barbarians Guards Baby Dragon The Log
Barbarians Elite Barbarians Sparky Three Musketeers
Barbarians Elite Barbarians Three Musketeers The Log Sparky
Barbarians Three Musketeers Sparky Elite Barbarians
Barbarians Elite Barbarians Three Musketeers Guards Baby Dragon The Log
Baby Dragon The Log Barbarians Guards
Barbarians Sparky Elite Barbarians Three Musketeers
Barbarians Elite Barbarians Guards Baby Dragon The Log Sparky
Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Elite Barbarians Sparky
Elite Barbarians Baby Dragon The Log
Barbarians Guards Elite Barbarians The Log Sparky
Guards Barbarians Elite Barbarians The Log Sparky
Barbarians Elite Barbarians Three Musketeers Guards Sparky
Three Musketeers Baby Dragon
Guards Sparky Barbarians Elite Barbarians
Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Baby Dragon The Log Sparky
Barbarians Three Musketeers Guards Sparky
Barbarians Elite Barbarians Guards Sparky
Barbarians Elite Barbarians Guards The Log
Barbarians Elite Barbarians Three Musketeers Guards Sparky
Barbarians Three Musketeers Baby Dragon Sparky
Barbarians Elite Barbarians Guards Sparky Three Musketeers Baby Dragon The Log
Barbarians Elite Barbarians Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
Barbarians Guards The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
The Log Baby Dragon
The Log
Elite Barbarians Three Musketeers Guards Sparky
The Log Sparky
Baby Dragon
Elite Barbarians Three Musketeers Baby Dragon The Log Sparky
Baby Dragon
Elite Barbarians Baby Dragon The Log Sparky
Three Musketeers Baby Dragon The Log Sparky
Three Musketeers Baby Dragon The Log Sparky
Three Musketeers Sparky
Sparky
Three Musketeers Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
The Log Sparky
Barbarians Baby Dragon The Log
The Log Baby Dragon Sparky
The Log Baby Dragon Sparky
Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Elite Barbarians Baby Dragon Sparky
Guards
Elite Barbarians Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Barbarians Guards
Three Musketeers Baby Dragon
The Log
Three Musketeers Baby Dragon Sparky
The Log Baby Dragon
Sparky
Elite Barbarians Three Musketeers Sparky
Elite Barbarians Guards Baby Dragon The Log Sparky
Baby Dragon The Log Sparky
Sparky
Sparky

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