My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Wizard Goblin Barrel Witch Electro Wizard
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Wizard Goblin Barrel Witch Electro Wizard Mother Witch
Fireball
Barbarians Wizard Goblin Barrel Witch Electro Wizard Mother Witch
Poison
Barbarians Wizard Witch Electro Wizard Mother Witch
Lightning
Wizard Witch Electro Wizard Mother Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Electro Wizard Mother Witch Golden Knight Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Electro Wizard Mother Witch Golden Knight

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Mega Knight
Goblin Barrel
Mega Knight Golden Knight
Witch
Mega Knight
Electro Wizard
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Electro Wizard Mother Witch
Golden Knight
Goblin Barrel

Defense Synergies 0 8

Barbarians
Wizard
Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Witch
Electro Wizard Mega Knight
Electro Wizard
Wizard Witch Mega Knight
Mother Witch
Mega Knight Golden Knight
Mega Knight
Wizard Witch Electro Wizard Mother Witch
Golden Knight
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Golden Knight
Barbarians Witch Electro Wizard Mega Knight
Barbarians Witch Mega Knight Electro Wizard
Barbarians Witch Electro Wizard Mega Knight
Barbarians Mega Knight
Electro Wizard Mother Witch Mega Knight
Electro Wizard Wizard Witch
Barbarians Electro Wizard Mega Knight Golden Knight
Barbarians Witch
Barbarians Electro Wizard Mega Knight
Barbarians Witch Electro Wizard Mother Witch Wizard Mega Knight
Wizard Witch Electro Wizard
Barbarians Mega Knight Wizard Witch Electro Wizard
Wizard Mega Knight Barbarians Witch Electro Wizard Golden Knight
Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Witch Electro Wizard
Mega Knight Barbarians Wizard Witch Electro Wizard Golden Knight
Wizard Witch Barbarians Electro Wizard Mother Witch Mega Knight
Barbarians Electro Wizard
Wizard Mega Knight Barbarians Witch Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Electro Wizard
Electro Wizard Wizard Mega Knight
Barbarians Mega Knight Witch Electro Wizard Golden Knight
Mega Knight Barbarians Electro Wizard
Barbarians Witch Mega Knight
Wizard Mother Witch Witch Electro Wizard
Barbarians Witch Electro Wizard
Mega Knight Barbarians
Electro Wizard Mega Knight Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Witch Golden Knight
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight Wizard Witch Golden Knight
Wizard Barbarians Witch Mega Knight
Barbarians Witch Electro Wizard Golden Knight
Mega Knight Barbarians Wizard Witch Electro Wizard Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Electro Wizard Golden Knight
Barbarians
Wizard Mega Knight
Wizard Mother Witch Witch
Wizard Witch
Wizard
Wizard Golden Knight
Electro Wizard
Wizard Electro Wizard Golden Knight
Wizard
Golden Knight
Wizard Witch Golden Knight
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Wizard Witch Mother Witch Mega Knight Golden Knight
Mega Knight
Wizard
Barbarians
Mother Witch Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard Golden Knight
Wizard Witch Mega Knight Golden Knight
Golden Knight
Wizard Witch Electro Wizard Mother Witch
Electro Wizard Wizard Witch
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Barbarians Witch
Wizard Witch Electro Wizard
Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Wizard Mega Knight Golden Knight

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