My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Graveyard Lava Hound Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Furnace P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Barbarians Rascals Wall Breakers P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Mighty Miner
Giant Snowball
Barbarians Furnace Wall Breakers Mighty Miner
Zap
Furnace Wall Breakers Mighty Miner
Barbarian Barrel
Electro Spirit Ice Spirit Barbarians Rascals Furnace Wall Breakers
The Log
Electro Spirit Ice Spirit Barbarians Rascals Furnace Wall Breakers
Earthquake
Barbarians Furnace
Arrows
Electro Spirit Ice Spirit Rascals Furnace Wall Breakers
Royal Delivery
Electro Spirit Ice Spirit Barbarians Rascals Wall Breakers P.E.K.K.A
Fireball
Barbarians Rascals Furnace Wall Breakers Mighty Miner
Poison
Barbarians Rascals Furnace
Lightning
Furnace Mighty Miner
Rocket
Barbarians Rascals Furnace Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Wall Breakers Furnace Mighty Miner Barbarians Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Wall Breakers Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers P.E.K.K.A
Ice Spirit
P.E.K.K.A Barbarians Rascals Furnace Wall Breakers
Barbarians
Ice Spirit
Rascals
Ice Spirit Wall Breakers
Furnace
Ice Spirit P.E.K.K.A
Wall Breakers
Electro Spirit Ice Spirit Rascals
P.E.K.K.A
Ice Spirit Electro Spirit Furnace
Mighty Miner

Defense Synergies 0 5

Electro Spirit
Ice Spirit
Barbarians Rascals Furnace P.E.K.K.A
Barbarians
Ice Spirit Furnace
Rascals
Ice Spirit
Furnace
Ice Spirit Barbarians
Wall Breakers
P.E.K.K.A
Ice Spirit
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians P.E.K.K.A Ice Spirit Rascals Furnace
Barbarians Furnace P.E.K.K.A Rascals
Barbarians P.E.K.K.A Rascals Furnace
Barbarians P.E.K.K.A
Electro Spirit Rascals Furnace
Furnace Electro Spirit Ice Spirit Rascals
Electro Spirit Barbarians Rascals P.E.K.K.A
Barbarians P.E.K.K.A Mighty Miner Rascals Furnace
Ice Spirit Barbarians Rascals
Barbarians Electro Spirit Rascals Furnace
Rascals Furnace
Barbarians Furnace P.E.K.K.A Ice Spirit Rascals
Electro Spirit Ice Spirit Barbarians Rascals Furnace P.E.K.K.A
Barbarians P.E.K.K.A Rascals Furnace
Barbarians Ice Spirit Rascals Furnace P.E.K.K.A
Barbarians Rascals Furnace P.E.K.K.A
Ice Spirit Electro Spirit Barbarians Rascals Furnace
Furnace Electro Spirit Ice Spirit Barbarians Rascals
Barbarians P.E.K.K.A
Rascals Electro Spirit Barbarians Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Furnace P.E.K.K.A
Barbarians P.E.K.K.A Ice Spirit Rascals Furnace
P.E.K.K.A Barbarians Rascals
Barbarians P.E.K.K.A Rascals Mighty Miner
Furnace Electro Spirit Ice Spirit Rascals
Rascals P.E.K.K.A Barbarians Furnace
P.E.K.K.A Mighty Miner Barbarians Rascals
P.E.K.K.A Electro Spirit Ice Spirit Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Rascals
P.E.K.K.A Barbarians
Barbarians Rascals P.E.K.K.A
Barbarians Rascals Furnace
Barbarians Rascals Electro Spirit Ice Spirit Furnace P.E.K.K.A Mighty Miner
Electro Spirit Barbarians Rascals P.E.K.K.A Mighty Miner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Barbarians Rascals
Furnace
Electro Spirit Ice Spirit Furnace
Furnace
Ice Spirit
Furnace
Furnace
Furnace
Barbarians
Electro Spirit Ice Spirit Furnace
Furnace
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
P.E.K.K.A Mighty Miner
Electro Spirit Ice Spirit Barbarians
Rascals
P.E.K.K.A
Electro Spirit Ice Spirit Rascals

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