My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Zappies Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Heal Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Barbarians Zappies Inferno Dragon
Zap
Zappies Inferno Dragon
Barbarian Barrel
Barbarians Elite Barbarians Heal Spirit Elixir Golem Zappies
The Log
Barbarians Elite Barbarians Heal Spirit Elixir Golem Zappies
Earthquake
Barbarians Elixir Golem Zappies
Arrows
Heal Spirit Zappies
Royal Delivery
Barbarians Elite Barbarians Heal Spirit Elixir Golem Zappies Inferno Dragon
Fireball
Barbarians Elite Barbarians Elixir Golem Zappies Inferno Dragon
Poison
Barbarians Elixir Golem Zappies
Lightning
Elite Barbarians Inferno Dragon
Rocket
Barbarians Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Elixir Golem Fireball Zappies Inferno Dragon Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Heal Spirit Elixir Golem Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit
Elite Barbarians
Heal Spirit Fireball Zappies
Heal Spirit
Elite Barbarians Elixir Golem Barbarians Zappies Inferno Dragon
Elixir Golem
Heal Spirit Fireball Zappies Mirror Inferno Dragon
Fireball
Mirror Elite Barbarians Elixir Golem
Zappies
Elite Barbarians Heal Spirit Elixir Golem
Mirror
Fireball Elixir Golem
Inferno Dragon
Heal Spirit Elixir Golem

Defense Synergies 1 4

Barbarians
Zappies
Elite Barbarians
Heal Spirit
Elixir Golem
Fireball
Mirror Zappies
Zappies
Barbarians Fireball Mirror
Mirror
Fireball Zappies Inferno Dragon
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies
Barbarians Elite Barbarians Inferno Dragon Zappies
Barbarians Elite Barbarians Zappies Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Zappies
Barbarians Elite Barbarians Fireball
Fireball Zappies
Inferno Dragon Fireball Zappies
Barbarians Fireball
Barbarians Zappies Inferno Dragon Elite Barbarians
Elite Barbarians Barbarians Zappies
Barbarians Fireball Zappies
Inferno Dragon Fireball Zappies
Barbarians Elite Barbarians Fireball Zappies
Fireball Barbarians Zappies
Barbarians Elite Barbarians Inferno Dragon Zappies
Barbarians Elite Barbarians Fireball Zappies Inferno Dragon
Barbarians Elite Barbarians Fireball Zappies
Fireball Barbarians Elite Barbarians Zappies
Barbarians Fireball Zappies Inferno Dragon
Barbarians Elite Barbarians Zappies Inferno Dragon
Barbarians Elite Barbarians Fireball Zappies
Elite Barbarians Zappies Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball Zappies
Fireball Elite Barbarians Inferno Dragon
Barbarians Zappies Elite Barbarians
Barbarians Elite Barbarians Fireball Zappies
Barbarians Elite Barbarians Zappies Inferno Dragon
Fireball Zappies
Barbarians Elite Barbarians Fireball Zappies
Barbarians Elite Barbarians Zappies Inferno Dragon
Barbarians Elite Barbarians Fireball Zappies Inferno Dragon
Barbarians Zappies Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Zappies
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Zappies
Barbarians Fireball Zappies
Barbarians Elite Barbarians Zappies Fireball Inferno Dragon
Barbarians Elite Barbarians Fireball Zappies Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Elite Barbarians Fireball
Fireball Zappies
Elite Barbarians Fireball
Fireball
Fireball Zappies
Fireball
Barbarians Fireball Zappies
Fireball Zappies
Fireball
Fireball
Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Zappies
Fireball Zappies
Fireball
Inferno Dragon
Fireball

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