My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Hog Rider Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Goblin Barrel
The Log
Firecracker Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Barbarians Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Hog Rider Goblin Barrel P.E.K.K.A Inferno Dragon
Fireball
Firecracker Barbarians Hog Rider Goblin Barrel Inferno Dragon
Poison
Firecracker Barbarians
Lightning
Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Goblin Barrel Hog Rider Inferno Dragon Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mirror Goblin Barrel P.E.K.K.A Inferno Dragon
Barbarians
Hog Rider
Hog Rider
Firecracker The Log Barbarians Mirror Goblin Barrel
Mirror
Goblin Barrel The Log Firecracker Hog Rider
Goblin Barrel
Mirror Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Goblin Barrel The Log
The Log
Hog Rider Mirror P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 2 5

Firecracker
The Log Mirror P.E.K.K.A
Barbarians
Hog Rider
Mirror
Firecracker The Log Inferno Dragon
Goblin Barrel
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Mirror Inferno Dragon
Inferno Dragon
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Barbarians P.E.K.K.A Inferno Dragon Firecracker The Log
Barbarians P.E.K.K.A Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon Firecracker
Firecracker Barbarians P.E.K.K.A The Log
The Log Firecracker
Inferno Dragon Firecracker
Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Inferno Dragon
Firecracker Barbarians
Barbarians Firecracker The Log
Inferno Dragon Firecracker
Barbarians P.E.K.K.A The Log
Firecracker Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Inferno Dragon
Barbarians P.E.K.K.A The Log Inferno Dragon
Barbarians Firecracker P.E.K.K.A
Firecracker Barbarians The Log
The Log Firecracker Barbarians Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon
Firecracker Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Firecracker The Log Inferno Dragon
Barbarians P.E.K.K.A The Log
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Inferno Dragon
Firecracker
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Firecracker Barbarians The Log Inferno Dragon
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A
Firecracker Barbarians
Barbarians Firecracker P.E.K.K.A The Log Inferno Dragon
Firecracker Barbarians P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
Barbarians The Log
Firecracker The Log
Inferno Dragon
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Barbarians
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A Inferno Dragon
Firecracker

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