My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Goblins Barbarians Minion Horde Musketeer Witch
Zap
Goblins Minion Horde Witch
Barbarian Barrel
Goblins Knight Barbarians Musketeer Witch
The Log
Goblins Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Goblins Minion Horde Witch
Royal Delivery
Goblins Knight Barbarians Minion Horde Musketeer Witch
Fireball
Barbarians Minion Horde Musketeer Witch
Poison
Barbarians Minion Horde Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Barbarians Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Fireball Musketeer Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Knight Fireball Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Knight
Musketeer Minion Horde Fireball Witch
Barbarians
Minion Horde
Knight Giant
Fireball
Knight Giant
Musketeer
Knight Giant
Giant
Musketeer Goblins Minion Horde Fireball Witch
Witch
Knight Giant

Defense Synergies 1 8

Goblins
Knight Minion Horde Musketeer
Knight
Musketeer Goblins Minion Horde Fireball Witch
Barbarians
Minion Horde
Minion Horde
Goblins Knight Barbarians
Fireball
Knight Musketeer
Musketeer
Knight Goblins Fireball
Giant
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Musketeer
Barbarians Minion Horde Goblins Knight Musketeer Witch
Barbarians Minion Horde Witch Goblins Knight Musketeer
Barbarians Minion Horde Witch Goblins Knight Musketeer
Barbarians Fireball
Fireball Goblins Musketeer
Minion Horde Musketeer Fireball Witch
Barbarians Fireball Musketeer
Barbarians Minion Horde Witch Goblins Musketeer
Knight Goblins Barbarians Minion Horde Musketeer
Goblins Barbarians Minion Horde Witch Knight Fireball Musketeer
Minion Horde Musketeer Fireball Witch
Barbarians Minion Horde Knight Fireball Musketeer Witch
Fireball Goblins Barbarians Minion Horde Witch
Barbarians Knight Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Goblins Knight Fireball Musketeer Witch
Fireball Goblins Knight Barbarians Minion Horde Musketeer Witch
Witch Knight Barbarians Fireball Musketeer
Barbarians Musketeer
Goblins Knight Barbarians Minion Horde Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Fireball Witch
Fireball Knight Musketeer
Barbarians Goblins Knight Minion Horde Musketeer Witch
Knight Barbarians Minion Horde Fireball Musketeer
Barbarians Knight Minion Horde Musketeer Witch
Fireball Minion Horde Musketeer Witch
Goblins Knight Barbarians Minion Horde Fireball Musketeer Witch
Knight Barbarians Minion Horde
Minion Horde Goblins Knight Barbarians Fireball Witch
Witch Barbarians Minion Horde Musketeer
Knight Barbarians Minion Horde Musketeer Witch
Barbarians Fireball
Barbarians Knight Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Musketeer Witch
Barbarians Witch Goblins Knight Minion Horde Fireball Musketeer
Barbarians Minion Horde Fireball Musketeer Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball
Knight Barbarians Fireball Musketeer
Fireball Minion Horde
Fireball Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Fireball
Fireball
Goblins Minion Horde Fireball Musketeer
Knight Minion Horde Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer Witch
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer
Fireball Witch
Minion Horde Fireball Musketeer
Fireball
Musketeer
Barbarians Minion Horde Fireball Musketeer
Fireball Witch
Minion Horde Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Minion Horde Fireball Musketeer Witch
Minion Horde Fireball Musketeer Witch
Minion Horde Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Barbarians Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Knight Minion Horde Musketeer
Fireball Musketeer
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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