My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Battle Ram Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Skeleton Army
Giant Snowball
Barbarians Royal Recruits Battle Ram Skeleton Army Baby Dragon
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Barbarians Royal Recruits Valkyrie Battle Ram Wizard Skeleton Army
The Log
Barbarians Royal Recruits Battle Ram Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Barbarians Royal Recruits Valkyrie Battle Ram Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Battle Ram Wizard Skeleton Army Baby Dragon
Poison
Barbarians Royal Recruits Wizard Skeleton Army
Lightning
Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Ram Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Battle Ram Baby Dragon Barbarians Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Battle Ram Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Battle Ram
Valkyrie
Battle Ram Wizard Baby Dragon P.E.K.K.A
Battle Ram
Royal Recruits Valkyrie Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Baby Dragon
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Ram Wizard Baby Dragon

Defense Synergies 0 8

Barbarians
Skeleton Army
Royal Recruits
Skeleton Army
Valkyrie
Wizard Baby Dragon P.E.K.K.A
Battle Ram
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Barbarians Royal Recruits Wizard
Baby Dragon
Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Royal Recruits Valkyrie
Barbarians Skeleton Army P.E.K.K.A Royal Recruits Valkyrie
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Valkyrie
Barbarians Royal Recruits Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie Baby Dragon
Wizard Baby Dragon
Barbarians Royal Recruits Valkyrie Baby Dragon P.E.K.K.A
Barbarians P.E.K.K.A Royal Recruits Skeleton Army
Skeleton Army Barbarians Royal Recruits Valkyrie
Barbarians Valkyrie Skeleton Army Royal Recruits Wizard Baby Dragon
Wizard Baby Dragon
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Skeleton Army Barbarians Royal Recruits Baby Dragon P.E.K.K.A
Barbarians Royal Recruits Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Royal Recruits P.E.K.K.A
Barbarians Wizard Royal Recruits Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Barbarians Royal Recruits Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Barbarians Royal Recruits
Barbarians P.E.K.K.A Royal Recruits
Royal Recruits Valkyrie Wizard Skeleton Army Barbarians Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Wizard Baby Dragon
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Valkyrie
Royal Recruits Valkyrie Skeleton Army P.E.K.K.A Barbarians
Barbarians Royal Recruits P.E.K.K.A Valkyrie Skeleton Army
Wizard Baby Dragon
Royal Recruits Skeleton Army P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Royal Recruits Valkyrie Skeleton Army
Royal Recruits P.E.K.K.A Barbarians Valkyrie Skeleton Army Baby Dragon
Royal Recruits P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Royal Recruits Valkyrie
Royal Recruits Skeleton Army P.E.K.K.A Barbarians Valkyrie
Barbarians Royal Recruits Skeleton Army P.E.K.K.A Valkyrie Wizard
Royal Recruits Wizard Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Royal Recruits Skeleton Army Valkyrie Baby Dragon P.E.K.K.A
Valkyrie Barbarians Royal Recruits Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Royal Recruits Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Royal Recruits Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Royal Recruits Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Barbarians Royal Recruits Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard
Wizard
P.E.K.K.A
Wizard
Barbarians Royal Recruits Skeleton Army
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Royal Recruits P.E.K.K.A
Royal Recruits Baby Dragon
Royal Recruits Baby Dragon
P.E.K.K.A
Wizard

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