My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Barbarians Goblin Barrel Baby Dragon Ram Rider
Zap
Goblin Barrel Ram Rider
Barbarian Barrel
Knight Barbarians Valkyrie Goblin Barrel
The Log
Barbarians Goblin Barrel Ram Rider
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Barbarians Valkyrie Goblin Barrel Baby Dragon Ram Rider
Fireball
Barbarians Goblin Barrel Baby Dragon Ram Rider
Poison
Barbarians
Lightning
Knight Valkyrie Baby Dragon Ram Rider
Rocket
Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Valkyrie Baby Dragon Freeze Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon The Log Ram Rider
Barbarians
Valkyrie
Goblin Barrel Baby Dragon Ram Rider
Goblin Barrel
Knight Valkyrie Baby Dragon Ram Rider
Baby Dragon
Knight Valkyrie Goblin Barrel Ram Rider
Freeze
The Log
Knight Ram Rider
Ram Rider
Knight Valkyrie Goblin Barrel Baby Dragon The Log

Defense Synergies 0 7

Knight
Baby Dragon The Log
Barbarians
Valkyrie
Baby Dragon Freeze The Log
Goblin Barrel
Baby Dragon
Knight Valkyrie The Log
Freeze
Valkyrie
The Log
Knight Valkyrie Baby Dragon Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon The Log Ram Rider
Barbarians Knight Valkyrie The Log Ram Rider
Barbarians Ram Rider Knight Valkyrie Freeze
Barbarians Knight Valkyrie Ram Rider
Barbarians Valkyrie The Log
Freeze The Log Valkyrie Baby Dragon
Ram Rider Baby Dragon Freeze
Barbarians Valkyrie Baby Dragon The Log Ram Rider
Barbarians
Knight Barbarians Valkyrie
Barbarians Valkyrie Knight Baby Dragon Freeze The Log Ram Rider
Baby Dragon Ram Rider
Barbarians Knight Valkyrie Freeze The Log Ram Rider
Valkyrie Barbarians Baby Dragon Freeze The Log
Barbarians Knight Ram Rider
Barbarians Freeze The Log Ram Rider
Barbarians Knight Valkyrie
Valkyrie Knight Barbarians Baby Dragon The Log Ram Rider
Valkyrie Baby Dragon Freeze The Log Knight Barbarians Ram Rider
Barbarians Ram Rider
Valkyrie Knight Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie
Knight Valkyrie Baby Dragon The Log
Barbarians Knight Valkyrie The Log Ram Rider
Valkyrie Knight Barbarians The Log Ram Rider
Barbarians Knight Valkyrie Ram Rider
Baby Dragon Freeze Ram Rider
Knight Barbarians Valkyrie Ram Rider
Knight Barbarians Valkyrie
Freeze Knight Barbarians Valkyrie Baby Dragon The Log
Barbarians
Knight Barbarians Valkyrie
Barbarians Valkyrie The Log
Barbarians Knight Valkyrie Ram Rider
Barbarians Valkyrie Baby Dragon
Barbarians Knight Valkyrie Baby Dragon Freeze The Log
Valkyrie Barbarians Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Freeze The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Knight Barbarians Valkyrie Freeze The Log
Valkyrie Baby Dragon The Log
Baby Dragon Freeze Ram Rider
Baby Dragon The Log
The Log Baby Dragon Freeze Ram Rider
The Log Ram Rider
Knight Valkyrie The Log Ram Rider
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Baby Dragon The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
Freeze The Log Valkyrie Baby Dragon
The Log Baby Dragon Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon
Freeze
The Log
Freeze
The Log
Barbarians Freeze
Baby Dragon Ram Rider
Freeze
The Log
Knight Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon Freeze The Log
Baby Dragon Freeze The Log

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