My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Barbarians
Zap
Prince Sparky
Barbarian Barrel
Barbarians Wizard Sparky
The Log
Barbarians Prince Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Prince P.E.K.K.A Sparky
Fireball
Barbarians Wizard Sparky
Poison
Barbarians Wizard Sparky
Lightning
Wizard Prince Sparky
Rocket
Barbarians Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Barbarians Wizard Prince Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Fireball Barbarians Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Sparky Mega Knight
Wizard
Rage Prince P.E.K.K.A Sparky Mega Knight
Rage
Sparky Wizard Prince
Prince
Mega Knight Wizard Rage
P.E.K.K.A
Wizard
Sparky
Rage Fireball Wizard
Mega Knight
Prince Fireball Wizard

Defense Synergies 0 4

Barbarians
Fireball
Mega Knight
Wizard
Prince P.E.K.K.A Mega Knight
Rage
Prince
Wizard
P.E.K.K.A
Wizard
Sparky
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Barbarians P.E.K.K.A Sparky Prince Mega Knight
Barbarians Prince P.E.K.K.A Sparky Mega Knight
Barbarians Prince P.E.K.K.A Sparky Mega Knight
Barbarians Fireball Prince P.E.K.K.A Sparky Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball P.E.K.K.A Sparky Mega Knight
Barbarians P.E.K.K.A Sparky Prince
Barbarians Prince Sparky Mega Knight
Barbarians Fireball Wizard Mega Knight
Fireball Wizard
Barbarians Prince P.E.K.K.A Sparky Mega Knight Fireball Wizard
Fireball Wizard Sparky Mega Knight Barbarians Prince P.E.K.K.A
Barbarians P.E.K.K.A Sparky Prince Mega Knight
Barbarians Fireball Prince P.E.K.K.A Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Fireball Prince P.E.K.K.A
Fireball Mega Knight Barbarians Wizard Prince
Wizard Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A Sparky Prince
Wizard Mega Knight Barbarians Fireball Prince P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Prince P.E.K.K.A Sparky
Fireball Wizard Prince Mega Knight
Barbarians P.E.K.K.A Mega Knight Prince Sparky
Prince P.E.K.K.A Mega Knight Barbarians Fireball Sparky
Barbarians P.E.K.K.A Prince Sparky Mega Knight
Fireball Wizard
Prince P.E.K.K.A Sparky Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians Prince Sparky
P.E.K.K.A Mega Knight Barbarians Fireball Prince Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Prince Sparky
P.E.K.K.A Mega Knight Barbarians Fireball Prince
Barbarians Prince P.E.K.K.A Mega Knight Fireball Wizard Sparky
Wizard Barbarians Fireball Sparky Mega Knight
Barbarians Sparky Fireball Prince P.E.K.K.A
Mega Knight Barbarians Fireball Wizard P.E.K.K.A Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Barbarians Fireball Prince Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard
Wizard Sparky
Fireball Wizard
Fireball Wizard
Fireball Prince Sparky
Fireball Wizard Prince Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Prince Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Prince Sparky Mega Knight
Fireball Wizard Mega Knight
Fireball Prince Sparky Mega Knight
Fireball Wizard
Prince Sparky
Barbarians Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard Sparky
Fireball Wizard Prince Sparky Mega Knight
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
P.E.K.K.A Prince Sparky Mega Knight
Fireball Wizard Sparky
Barbarians Fireball Prince
Fireball Wizard
Fireball
Fireball Wizard Prince Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Prince P.E.K.K.A Sparky Mega Knight
Fireball Sparky
Fireball
Fireball Prince Sparky Mega Knight
Prince P.E.K.K.A Sparky
Fireball Wizard Sparky Mega Knight

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