My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Barbarians Flying Machine Electro Dragon
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Barbarians Valkyrie
The Log
Fire Spirit Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Barbarians Valkyrie Flying Machine Electro Dragon
Fireball
Barbarians Flying Machine Electro Dragon
Poison
Barbarians Flying Machine Electro Dragon
Lightning
Valkyrie Electro Dragon
Rocket
Barbarians Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Valkyrie Flying Machine Barbarians Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Golem
Zap
Fireball Fire Spirit Valkyrie Flying Machine Electro Dragon Golem
Barbarians
Fireball
Zap Golem
Valkyrie
Fire Spirit Zap Flying Machine Electro Dragon
Flying Machine
Zap Valkyrie Electro Dragon Golem
Electro Dragon
Golem Zap Valkyrie Flying Machine
Golem
Fireball Electro Dragon Fire Spirit Zap Flying Machine

Defense Synergies 1 10

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Barbarians Valkyrie Flying Machine Electro Dragon
Barbarians
Zap
Fireball
Zap Valkyrie
Valkyrie
Fire Spirit Zap Fireball Flying Machine Electro Dragon
Flying Machine
Zap Valkyrie Electro Dragon
Electro Dragon
Zap Valkyrie Flying Machine
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Electro Dragon
Barbarians Zap Valkyrie Flying Machine Electro Dragon
Barbarians Fire Spirit Valkyrie Electro Dragon
Barbarians Valkyrie Electro Dragon
Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie Flying Machine Electro Dragon
Fire Spirit Zap Fireball Flying Machine Electro Dragon
Zap Barbarians Fireball Valkyrie Flying Machine Electro Dragon
Barbarians
Fire Spirit Barbarians Valkyrie
Barbarians Valkyrie Zap Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon
Barbarians Fire Spirit Zap Fireball Valkyrie Flying Machine Electro Dragon
Fire Spirit Fireball Valkyrie Zap Barbarians Electro Dragon
Barbarians
Barbarians Zap Fireball
Barbarians Fireball Valkyrie Electro Dragon
Fire Spirit Fireball Zap Barbarians Valkyrie Flying Machine Electro Dragon
Zap Valkyrie Fire Spirit Barbarians Fireball Flying Machine Electro Dragon
Barbarians
Valkyrie Fire Spirit Barbarians Fireball Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball
Fireball Zap Valkyrie Flying Machine Electro Dragon
Barbarians Zap Valkyrie Electro Dragon
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie
Fire Spirit Fireball Zap Flying Machine Electro Dragon
Barbarians Fireball Valkyrie Flying Machine
Barbarians Valkyrie
Zap Electro Dragon Barbarians Fireball Valkyrie Flying Machine
Barbarians
Barbarians Valkyrie Flying Machine Electro Dragon
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Flying Machine Electro Dragon
Barbarians Electro Dragon Zap Fireball Valkyrie Flying Machine
Valkyrie Zap Barbarians Fireball Flying Machine Electro Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Barbarians Fireball Valkyrie Flying Machine
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Flying Machine Electro Dragon
Fire Spirit Flying Machine
Fireball Fire Spirit Zap Flying Machine Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fire Spirit Fireball Electro Dragon
Zap Fireball Valkyrie Flying Machine Electro Dragon
Fireball Fire Spirit Zap Flying Machine Electro Dragon
Flying Machine Fire Spirit Fireball
Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine
Zap Fireball Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball
Fire Spirit Zap Fireball Flying Machine Electro Dragon
Fire Spirit Zap Fireball Valkyrie Flying Machine Electro Dragon
Fireball
Fireball
Zap Barbarians Fireball Flying Machine Electro Dragon
Zap Fire Spirit Fireball Valkyrie Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Zap
Fire Spirit Zap Fireball Flying Machine Electro Dragon
Zap Electro Dragon Fireball Flying Machine
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Fire Spirit Barbarians Fireball Flying Machine Electro Dragon
Fireball Fire Spirit Zap Flying Machine Electro Dragon
Fireball
Fireball Valkyrie Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon
Zap Fireball
Flying Machine Electro Dragon
Zap Electro Dragon Fireball Flying Machine
Zap Fireball Flying Machine Electro Dragon
Electro Dragon Zap Fireball Flying Machine
Fireball Electro Dragon

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