My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Giant Electro Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Electro Wizard Inferno Dragon Mother Witch
Fireball
Goblin Gang Tesla Goblin Barrel Electro Wizard Inferno Dragon Mother Witch
Poison
Bats Goblin Gang Electro Wizard Mother Witch
Lightning
Tesla Electro Wizard Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Tesla Electro Wizard Inferno Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Goblin Barrel Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Inferno Dragon
Goblin Gang
Goblin Barrel
Tesla
Goblin Barrel
Goblin Gang Bats
Electro Giant
Inferno Dragon Mother Witch
Electro Wizard
Inferno Dragon
Bats Electro Giant
Mother Witch
Electro Giant

Defense Synergies 1 10

Bats
Tesla Electro Wizard Inferno Dragon
Goblin Gang
Tesla Electro Wizard Inferno Dragon
Tesla
Goblin Gang Bats Electro Wizard Inferno Dragon Mother Witch
Goblin Barrel
Electro Giant
Inferno Dragon
Electro Wizard
Bats Goblin Gang Tesla Inferno Dragon
Inferno Dragon
Bats Goblin Gang Tesla Electro Giant Electro Wizard
Mother Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Inferno Dragon Bats Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Bats Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bats Goblin Gang Electro Wizard
Goblin Gang Bats Tesla Electro Wizard Mother Witch
Bats Tesla Electro Wizard Inferno Dragon Goblin Gang
Tesla Electro Giant Electro Wizard
Tesla Inferno Dragon Goblin Gang
Goblin Gang Tesla Electro Wizard
Bats Goblin Gang Electro Wizard Mother Witch Tesla Electro Giant
Tesla Inferno Dragon Bats Goblin Gang Electro Wizard
Tesla Bats Goblin Gang Electro Wizard
Bats Goblin Gang Tesla Electro Wizard
Inferno Dragon Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Giant Electro Wizard Inferno Dragon
Tesla Bats Goblin Gang Electro Wizard
Tesla Bats Goblin Gang Electro Wizard
Bats Tesla Electro Wizard Inferno Dragon Mother Witch
Tesla Electro Wizard Inferno Dragon
Goblin Gang Bats Tesla Electro Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Giant Electro Wizard
Electro Wizard Goblin Gang Tesla Inferno Dragon
Goblin Gang Bats Electro Wizard
Goblin Gang Bats Tesla Electro Wizard
Goblin Gang Tesla Inferno Dragon
Electro Giant Mother Witch Bats Goblin Gang Tesla Electro Wizard
Goblin Gang Bats Tesla Electro Wizard
Tesla Inferno Dragon
Electro Wizard Bats Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Bats Tesla
Electro Giant Electro Wizard
Goblin Gang Tesla
Tesla Electro Giant
Goblin Gang Tesla Electro Giant Electro Wizard Bats Inferno Dragon
Bats Tesla Electro Giant Electro Wizard Inferno Dragon Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Electro Giant Mother Witch Bats
Bats Goblin Gang Electro Wizard
Electro Wizard
Bats
Electro Wizard
Electro Giant Mother Witch
Electro Giant Mother Witch
Inferno Dragon
Electro Wizard
Bats Electro Giant Electro Wizard Mother Witch
Electro Wizard Bats Electro Giant
Electro Wizard
Electro Wizard Bats Goblin Gang
Electro Wizard
Goblin Gang Electro Wizard
Electro Giant
Electro Giant Bats Goblin Gang Electro Wizard
Bats Electro Wizard
Electro Giant Electro Wizard
Inferno Dragon

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