My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Rascals Heal Spirit Goblin Barrel Executioner Ice Wizard
The Log
Fire Spirit Rascals Heal Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Rascals Heal Spirit Goblin Barrel
Royal Delivery
Fire Spirit Rascals Heal Spirit Goblin Barrel Executioner Ice Wizard
Fireball
Rascals Goblin Barrel Executioner Ice Wizard
Poison
Rascals Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Rage Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Rage Goblin Barrel Ice Wizard Rascals Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Rage Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel
Rascals
Goblin Barrel
Heal Spirit
Giant
Giant
Rage Goblin Barrel Fire Spirit Heal Spirit Executioner Ice Wizard
Rage
Giant
Goblin Barrel
Rascals Giant Fire Spirit Ice Wizard
Executioner
Giant
Ice Wizard
Giant Goblin Barrel

Defense Synergies 0 0

Fire Spirit
Rascals
Heal Spirit
Giant
Rage
Goblin Barrel
Executioner
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Rascals Executioner Ice Wizard
Fire Spirit Rascals Executioner Ice Wizard
Rascals Ice Wizard
Fire Spirit Rascals Executioner Ice Wizard
Fire Spirit Rascals Executioner Ice Wizard
Rascals
Rascals Ice Wizard
Fire Spirit Rascals Ice Wizard
Executioner Ice Wizard Rascals
Executioner Rascals Ice Wizard
Fire Spirit Rascals Ice Wizard
Fire Spirit Executioner Rascals
Rascals
Rascals
Rascals Executioner
Fire Spirit Rascals Executioner Ice Wizard
Executioner Fire Spirit Rascals Ice Wizard
Rascals Fire Spirit Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Executioner
Rascals
Rascals
Rascals Executioner
Fire Spirit Executioner Rascals Ice Wizard
Rascals Ice Wizard
Rascals
Rascals
Rascals Executioner
Rascals Executioner
Rascals Executioner
Executioner Rascals Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Executioner Ice Wizard
Rascals
Executioner Fire Spirit
Executioner Fire Spirit Ice Wizard
Fire Spirit Executioner
Fire Spirit Executioner Ice Wizard
Fire Spirit
Fire Spirit Executioner
Fire Spirit Executioner
Executioner
Executioner
Fire Spirit Executioner
Fire Spirit
Fire Spirit Executioner Ice Wizard
Executioner Ice Wizard
Fire Spirit Executioner Ice Wizard
Fire Spirit
Fire Spirit Executioner Ice Wizard
Rascals Executioner
Executioner
Executioner
Rascals
Executioner
Executioner

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