My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Little Prince
Zap
Goblin Barrel Little Prince
Barbarian Barrel
Knight Tesla Goblin Barrel Little Prince
The Log
Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Little Prince
Fireball
Tesla Goblin Barrel Little Prince
Poison
Little Prince
Lightning
Knight Tesla Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Barrel Little Prince Tesla Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel The Log Little Prince
Tesla
Mini P.E.K.K.A
Mirror The Log Mega Knight Little Prince
Mirror
Goblin Barrel The Log Mini P.E.K.K.A
Goblin Barrel
Knight Mirror Mega Knight
The Log
Mirror Knight Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Mini P.E.K.K.A Goblin Barrel The Log
Little Prince
Knight Mini P.E.K.K.A The Log

Defense Synergies 5 9

Knight
Tesla Little Prince Mini P.E.K.K.A The Log
Tesla
Knight Mirror The Log Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
The Log Knight Tesla Mirror
Mirror
Tesla Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
The Log
Tesla Mini P.E.K.K.A Knight Mirror Mega Knight Little Prince
Mega Knight
Mirror The Log
Little Prince
Knight Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Mini P.E.K.K.A Knight Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Knight
Tesla Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Tesla Mega Knight
Tesla Little Prince
Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A Mega Knight Little Prince
Knight Tesla The Log Mega Knight
Tesla
Tesla Mini P.E.K.K.A Mega Knight Knight The Log
Mega Knight Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Knight Mini P.E.K.K.A
Tesla Mega Knight Knight The Log Little Prince
The Log Knight Tesla Mega Knight Little Prince
Mini P.E.K.K.A Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A The Log Little Prince
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Tesla
Knight Tesla Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Knight Tesla The Log
Knight Tesla Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A Knight Tesla
Mini P.E.K.K.A Mega Knight Knight Tesla
Mega Knight Knight Mini P.E.K.K.A The Log
Tesla
Mega Knight Knight Tesla Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Knight Tesla
Tesla Mega Knight
Tesla Knight Mini P.E.K.K.A The Log Little Prince
Mega Knight Tesla Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log Mega Knight
The Log
The Log
The Log
Mini P.E.K.K.A
Knight The Log
Knight The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Mega Knight Little Prince
The Log
The Log Mega Knight
The Log
Little Prince
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
The Log
Knight Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight Little Prince
Mega Knight

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