My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Witch Bandit Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Bandit Ram Rider
Giant Snowball
Goblin Barrel Baby Dragon Witch Ram Rider Little Prince
Zap
Goblin Barrel Witch Bandit Ram Rider Little Prince
Barbarian Barrel
Elixir Golem Goblin Barrel Witch Bandit Little Prince
The Log
Elixir Golem Goblin Barrel Witch Bandit Ram Rider Little Prince
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Goblin Barrel Witch Little Prince
Royal Delivery
Elixir Golem Goblin Barrel Baby Dragon Witch Bandit Ram Rider Little Prince
Fireball
Elixir Golem Goblin Barrel Baby Dragon Witch Bandit Ram Rider Little Prince
Poison
Elixir Golem Witch Little Prince
Lightning
Baby Dragon Witch Bandit Ram Rider Little Prince
Rocket
Witch Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Bandit Little Prince Baby Dragon Poison Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Goblin Barrel Bandit Little Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Goblin Barrel Baby Dragon Witch Bandit
Goblin Barrel
Elixir Golem Baby Dragon Bandit Ram Rider
Baby Dragon
Elixir Golem Goblin Barrel Poison Witch Bandit Ram Rider
Poison
Elixir Golem Baby Dragon Ram Rider
Witch
Elixir Golem Baby Dragon Bandit Ram Rider
Bandit
Elixir Golem Goblin Barrel Baby Dragon Witch Ram Rider Little Prince
Ram Rider
Goblin Barrel Baby Dragon Poison Witch Bandit
Little Prince
Bandit

Defense Synergies 0 6

Elixir Golem
Goblin Barrel
Baby Dragon
Witch Bandit Little Prince
Poison
Witch
Baby Dragon Bandit
Bandit
Baby Dragon Witch Ram Rider Little Prince
Ram Rider
Bandit
Little Prince
Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
Witch Bandit Ram Rider
Witch Ram Rider Bandit
Witch Bandit Ram Rider
Poison
Baby Dragon Bandit
Ram Rider Baby Dragon Poison Witch Little Prince
Baby Dragon Poison Bandit Ram Rider
Witch
Bandit Little Prince
Poison Witch Baby Dragon Bandit Ram Rider
Baby Dragon Poison Witch Ram Rider
Witch Bandit Ram Rider
Baby Dragon Poison Witch
Bandit Ram Rider
Bandit Ram Rider
Poison Witch
Baby Dragon Witch Bandit Ram Rider Little Prince
Baby Dragon Poison Witch Bandit Ram Rider Little Prince
Ram Rider
Baby Dragon Poison Witch Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Poison Bandit Baby Dragon
Bandit Witch Ram Rider
Bandit Ram Rider
Witch Bandit Ram Rider
Poison Baby Dragon Witch Ram Rider
Witch Bandit Ram Rider
Baby Dragon Poison Witch Bandit
Witch
Witch
Poison
Witch Bandit Ram Rider
Baby Dragon Witch
Witch Baby Dragon Poison Little Prince
Poison Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Baby Dragon Bandit Ram Rider
Baby Dragon Poison Bandit
Poison
Poison Baby Dragon
Poison Baby Dragon Witch Ram Rider
Baby Dragon Poison Witch
Poison Baby Dragon Ram Rider
Poison Bandit Ram Rider
Poison
Poison Bandit Ram Rider
Poison Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison
Baby Dragon Poison Witch Bandit
Baby Dragon Poison Bandit
Poison
Baby Dragon Poison Bandit
Baby Dragon Poison Witch Little Prince
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon Witch Little Prince
Witch
Poison Baby Dragon Witch Bandit Ram Rider
Baby Dragon Poison Witch Bandit Ram Rider
Poison Baby Dragon Bandit
Poison Baby Dragon Witch Little Prince
Poison Witch
Poison Bandit
Poison
Poison
Witch Bandit
Poison Baby Dragon Witch Ram Rider
Poison Baby Dragon
Baby Dragon Poison
Poison
Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch Bandit Little Prince

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