My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Goblin Barrel Dark Prince
The Log
Firecracker Elite Barbarians Goblin Barrel Dark Prince
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Goblin Barrel Dark Prince
Fireball
Firecracker Elite Barbarians Inferno Tower Goblin Barrel
Poison
Firecracker Inferno Tower
Lightning
Elite Barbarians Inferno Tower Dark Prince Archer Queen
Rocket
Elite Barbarians Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Goblin Barrel Dark Prince Inferno Tower Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Goblin Barrel Dark Prince
Elite Barbarians
Rage Firecracker The Log
Inferno Tower
Rage
Elite Barbarians Dark Prince
Goblin Barrel
Dark Prince Firecracker
Dark Prince
Goblin Barrel Firecracker Rage
The Log
Elite Barbarians
Archer Queen

Defense Synergies 4 6

Firecracker
The Log Inferno Tower Dark Prince
Elite Barbarians
Dark Prince The Log
Inferno Tower
The Log Firecracker Dark Prince
Rage
Goblin Barrel
Dark Prince
Elite Barbarians Firecracker Inferno Tower The Log Archer Queen
The Log
Firecracker Inferno Tower Archer Queen Elite Barbarians Dark Prince
Archer Queen
The Log Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Elite Barbarians Inferno Tower Firecracker Dark Prince The Log
Inferno Tower Elite Barbarians Dark Prince
Elite Barbarians Inferno Tower Firecracker Dark Prince
Firecracker Elite Barbarians Dark Prince The Log
The Log Firecracker Dark Prince
Inferno Tower Firecracker
Inferno Tower The Log
Inferno Tower Elite Barbarians Archer Queen
Elite Barbarians Firecracker Inferno Tower Dark Prince
Firecracker Dark Prince The Log
Inferno Tower Firecracker
Inferno Tower Elite Barbarians Dark Prince The Log
Firecracker Dark Prince The Log
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians The Log
Firecracker Elite Barbarians Inferno Tower Dark Prince
Firecracker Elite Barbarians Dark Prince The Log
The Log Firecracker Dark Prince
Elite Barbarians Inferno Tower
Dark Prince Firecracker Elite Barbarians The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Dark Prince
Firecracker Elite Barbarians The Log
Elite Barbarians Inferno Tower Dark Prince The Log
Dark Prince Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Dark Prince
Firecracker
Dark Prince Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Dark Prince
Firecracker Elite Barbarians Inferno Tower Dark Prince The Log
Inferno Tower
Elite Barbarians Inferno Tower Dark Prince
Elite Barbarians Dark Prince The Log Archer Queen
Elite Barbarians Dark Prince Inferno Tower
Firecracker
Elite Barbarians Inferno Tower Firecracker Dark Prince The Log Archer Queen
Firecracker Elite Barbarians Inferno Tower Dark Prince The Log Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians
Firecracker Dark Prince The Log
Firecracker Archer Queen
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker Dark Prince The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Dark Prince
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Dark Prince
Firecracker Archer Queen
The Log
Firecracker Dark Prince
The Log Firecracker
Archer Queen
Firecracker Elite Barbarians Dark Prince Archer Queen
Firecracker Elite Barbarians The Log Archer Queen
Firecracker Archer Queen
Firecracker Dark Prince The Log Archer Queen
Firecracker

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