My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Electro Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Electro Dragon Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Minion Horde Mega Minion Royal Hogs Goblin Barrel Electro Dragon Inferno Dragon
Zap
Minion Horde Royal Hogs Goblin Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Royal Hogs Goblin Barrel Dark Prince Magic Archer
The Log
Royal Hogs Goblin Barrel Dark Prince
Earthquake
Royal Hogs Goblin Barrel
Arrows
Minion Horde Royal Hogs Goblin Barrel
Royal Delivery
Minion Horde Mega Minion Royal Hogs Goblin Barrel Dark Prince Electro Dragon Inferno Dragon Magic Archer
Fireball
Minion Horde Mega Minion Royal Hogs Goblin Barrel Electro Dragon Inferno Dragon Magic Archer
Poison
Minion Horde Mega Minion Royal Hogs Electro Dragon Magic Archer
Lightning
Mega Minion Dark Prince Electro Dragon Inferno Dragon Magic Archer
Rocket
Minion Horde Royal Hogs Electro Dragon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Goblin Barrel Dark Prince Inferno Dragon Magic Archer Minion Horde Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Goblin Barrel Dark Prince Inferno Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince
Mega Minion
Royal Hogs
Goblin Barrel Dark Prince Magic Archer
Goblin Barrel
Dark Prince Royal Hogs
Dark Prince
Goblin Barrel Minion Horde Royal Hogs Magic Archer
Electro Dragon
Inferno Dragon Magic Archer
Inferno Dragon
Electro Dragon
Magic Archer
Royal Hogs Dark Prince Electro Dragon

Defense Synergies 0 4

Minion Horde
Mega Minion
Dark Prince
Royal Hogs
Goblin Barrel
Dark Prince
Mega Minion Electro Dragon Magic Archer
Electro Dragon
Dark Prince Inferno Dragon
Inferno Dragon
Electro Dragon
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Electro Dragon Magic Archer
Minion Horde Inferno Dragon Mega Minion Dark Prince Electro Dragon
Minion Horde Mega Minion Dark Prince Electro Dragon Inferno Dragon
Minion Horde Inferno Dragon Mega Minion Dark Prince Electro Dragon
Dark Prince
Mega Minion Dark Prince Electro Dragon Magic Archer
Minion Horde Mega Minion Inferno Dragon Electro Dragon Magic Archer
Electro Dragon Magic Archer
Minion Horde Inferno Dragon
Minion Horde Dark Prince
Minion Horde Mega Minion Dark Prince Electro Dragon Magic Archer
Minion Horde Mega Minion Inferno Dragon Electro Dragon Magic Archer
Minion Horde Dark Prince Electro Dragon
Minion Horde Mega Minion Dark Prince Electro Dragon Magic Archer
Inferno Dragon Minion Horde
Minion Horde Inferno Dragon
Minion Horde Dark Prince Electro Dragon
Minion Horde Mega Minion Dark Prince Electro Dragon Magic Archer
Mega Minion Dark Prince Electro Dragon Inferno Dragon Magic Archer
Inferno Dragon
Dark Prince Minion Horde Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Mega Minion Electro Dragon Inferno Dragon Magic Archer
Minion Horde Dark Prince Electro Dragon
Dark Prince Minion Horde
Minion Horde Dark Prince Inferno Dragon
Minion Horde Electro Dragon Magic Archer
Dark Prince Minion Horde Mega Minion
Minion Horde Dark Prince Inferno Dragon
Minion Horde Electro Dragon Mega Minion Dark Prince Inferno Dragon Magic Archer
Minion Horde Mega Minion Inferno Dragon
Inferno Dragon Minion Horde Mega Minion Dark Prince Electro Dragon
Dark Prince
Dark Prince Minion Horde
Minion Horde Electro Dragon Magic Archer
Electro Dragon Minion Horde Mega Minion Dark Prince Inferno Dragon Magic Archer
Minion Horde Mega Minion Dark Prince Electro Dragon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Electro Dragon
Electro Dragon Magic Archer
Minion Horde Electro Dragon Magic Archer
Dark Prince
Minion Horde Dark Prince Magic Archer
Minion Horde Mega Minion Electro Dragon Magic Archer
Minion Horde Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Minion Horde Electro Dragon
Minion Horde Dark Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Minion Horde Electro Dragon Magic Archer
Magic Archer
Minion Horde Electro Dragon Magic Archer
Magic Archer Minion Horde Electro Dragon
Minion Horde
Mega Minion Dark Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Minion Horde Magic Archer
Minion Horde Electro Dragon
Dark Prince Electro Dragon Magic Archer
Minion Horde Mega Minion Inferno Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Minion Horde Electro Dragon Magic Archer
Electro Dragon Minion Horde Mega Minion
Minion Horde Mega Minion
Minion Horde Electro Dragon Magic Archer
Minion Horde Electro Dragon Magic Archer
Minion Horde
Magic Archer
Minion Horde Dark Prince Electro Dragon Magic Archer
Mega Minion Electro Dragon Magic Archer
Minion Horde Mega Minion Dark Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Minion Horde Mega Minion Dark Prince Electro Dragon
Electro Dragon Minion Horde Magic Archer
Electro Dragon Magic Archer
Electro Dragon Dark Prince Magic Archer
Inferno Dragon
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: