My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Dart Goblin Little Prince
Zap
Bats Dart Goblin Little Prince
Barbarian Barrel
Elite Barbarians Dart Goblin Hunter Little Prince
The Log
Elite Barbarians Dart Goblin Hunter Little Prince
Earthquake
Arrows
Bats Dart Goblin Little Prince
Royal Delivery
Bats Elite Barbarians Dart Goblin Hunter Little Prince
Fireball
Elite Barbarians Dart Goblin Hunter Little Prince
Poison
Bats Dart Goblin Hunter Little Prince
Lightning
Elite Barbarians Hunter Little Prince
Rocket
Elite Barbarians Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Little Prince Hunter Elite Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians
Elite Barbarians
Bats Dart Goblin The Log
Dart Goblin
Elite Barbarians The Log
Hunter
Lightning
Electro Giant
Electro Giant
Lightning
The Log
Elite Barbarians Dart Goblin Little Prince
Little Prince
The Log

Defense Synergies 0 11

Bats
Dart Goblin Hunter The Log
Elite Barbarians
Dart Goblin Hunter The Log
Dart Goblin
Bats Elite Barbarians Hunter The Log
Hunter
Bats Elite Barbarians Dart Goblin The Log
Lightning
The Log
Electro Giant
The Log
Bats Elite Barbarians Dart Goblin Hunter Lightning Little Prince
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin The Log
Elite Barbarians Hunter Bats Dart Goblin The Log
Hunter Bats Elite Barbarians Dart Goblin Lightning
Elite Barbarians Hunter Bats Dart Goblin
Lightning Elite Barbarians The Log
The Log Bats Dart Goblin Hunter
Bats Dart Goblin Hunter Lightning Little Prince
Lightning Dart Goblin Electro Giant The Log
Hunter Elite Barbarians
Elite Barbarians Dart Goblin Hunter Little Prince
Bats Dart Goblin Hunter Electro Giant The Log
Hunter Bats Dart Goblin
Hunter Bats Elite Barbarians Lightning The Log
Bats Dart Goblin Hunter The Log
Elite Barbarians Hunter
Elite Barbarians Hunter Lightning Electro Giant The Log
Bats Elite Barbarians Hunter
Bats Elite Barbarians Dart Goblin Hunter The Log Little Prince
Hunter The Log Bats Dart Goblin Little Prince
Elite Barbarians Dart Goblin Hunter
Bats Elite Barbarians Dart Goblin Hunter Electro Giant The Log Little Prince
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Giant
Elite Barbarians Hunter Lightning The Log
Bats Elite Barbarians Hunter Lightning The Log
Hunter Lightning Bats Elite Barbarians The Log
Elite Barbarians Hunter
Electro Giant Bats Dart Goblin Hunter
Bats Elite Barbarians Dart Goblin Hunter Lightning
Elite Barbarians Hunter
Lightning Bats Elite Barbarians The Log
Dart Goblin
Bats Elite Barbarians Dart Goblin Hunter
Lightning Elite Barbarians Electro Giant The Log
Elite Barbarians Lightning Hunter
Dart Goblin Electro Giant
Elite Barbarians Electro Giant Bats Dart Goblin Hunter Lightning The Log Little Prince
Bats Elite Barbarians Dart Goblin Hunter Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin The Log
Dart Goblin The Log
Lightning Dart Goblin The Log
Lightning Dart Goblin The Log
The Log
Electro Giant Bats Dart Goblin Hunter
Dart Goblin The Log
The Log Dart Goblin Hunter Lightning
The Log Dart Goblin Lightning
Lightning Bats Elite Barbarians
Lightning Dart Goblin The Log
Lightning Dart Goblin
Lightning Elite Barbarians Dart Goblin Hunter The Log
Lightning Dart Goblin
Lightning Elite Barbarians Dart Goblin The Log
Lightning Dart Goblin Hunter The Log
Lightning Dart Goblin The Log
Lightning
Bats Lightning
Lightning Dart Goblin Hunter The Log
Lightning Dart Goblin Electro Giant The Log Little Prince
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Electro Giant The Log Hunter Little Prince
The Log Dart Goblin Hunter Lightning
Lightning The Log
Lightning Dart Goblin The Log
Elite Barbarians Lightning Bats Dart Goblin Hunter Electro Giant Little Prince
Lightning Bats Dart Goblin Electro Giant
Lightning Elite Barbarians
Lightning Dart Goblin Hunter The Log
Lightning
Lightning The Log
Lightning Bats Dart Goblin
Lightning Dart Goblin Hunter
The Log
Lightning Dart Goblin Hunter
The Log Dart Goblin Lightning
Lightning Electro Giant
Elite Barbarians Dart Goblin
Electro Giant Bats Elite Barbarians Dart Goblin Lightning The Log
Bats Dart Goblin Lightning
Lightning Dart Goblin Electro Giant The Log Little Prince
Lightning Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: