My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Wizard Goblin Barrel Skeleton Army
The Log
Electro Spirit Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Electro Spirit Bats Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Bats Wizard Goblin Barrel Skeleton Army
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bats Goblin Barrel Skeleton Army Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Bats Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Mega Knight Goblin Barrel
Wizard
Mega Knight
Mirror
Goblin Barrel Skeleton Army Poison
Goblin Barrel
Mirror Bats Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Poison
Mirror Mega Knight
Mega Knight
Bats Wizard Goblin Barrel Poison

Defense Synergies 1 6

Electro Spirit
Bats
Mega Knight
Wizard
Skeleton Army Mega Knight
Mirror
Skeleton Army Poison Mega Knight
Goblin Barrel
Skeleton Army
Mirror Wizard
Poison
Mirror Mega Knight
Mega Knight
Bats Wizard Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Bats Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Electro Spirit Bats Mega Knight
Bats Electro Spirit Wizard Poison
Electro Spirit Poison Mega Knight
Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Poison Electro Spirit Wizard Mega Knight
Bats Wizard Poison
Skeleton Army Mega Knight Bats Wizard
Wizard Skeleton Army Mega Knight Electro Spirit Bats Poison
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bats Skeleton Army Poison
Mega Knight Electro Spirit Bats Wizard Skeleton Army
Wizard Poison Electro Spirit Bats Mega Knight
Wizard Skeleton Army Mega Knight Electro Spirit Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Poison Wizard Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Wizard Poison Electro Spirit Bats
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Electro Spirit Bats Skeleton Army Poison
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Poison
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Electro Spirit Bats Poison
Bats Poison Mega Knight Electro Spirit Wizard
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison Electro Spirit Bats
Wizard Poison
Poison Wizard
Poison Wizard
Bats Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Bats
Wizard Poison Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Electro Spirit Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Poison
Poison Bats Wizard
Electro Spirit Bats Wizard Poison
Poison Wizard Mega Knight
Electro Spirit Poison
Mega Knight
Wizard Poison
Electro Spirit Bats Skeleton Army
Poison Wizard
Poison Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Electro Spirit Bats Poison
Bats Poison
Poison Mega Knight
Wizard Mega Knight

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