My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Executioner P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Bats Firecracker Executioner
Lightning
Executioner Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Void Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A
Arrows
Void P.E.K.K.A
Firecracker
Bats Tornado P.E.K.K.A
Tornado
Executioner P.E.K.K.A Firecracker
Void
Arrows
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Bats Firecracker Executioner
Goblinstein

Defense Synergies 3 6

Bats
Firecracker P.E.K.K.A
Arrows
Void Tornado P.E.K.K.A
Firecracker
Bats Tornado P.E.K.K.A
Tornado
Executioner P.E.K.K.A Arrows Firecracker
Void
Arrows
Executioner
Tornado
P.E.K.K.A
Tornado Bats Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Executioner
P.E.K.K.A Bats Firecracker Executioner
Tornado P.E.K.K.A Bats Void Executioner
P.E.K.K.A Bats Firecracker
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Bats Firecracker Executioner
Bats Tornado Arrows Firecracker Void Executioner
Arrows Void P.E.K.K.A
P.E.K.K.A Tornado
Tornado Firecracker
Bats Executioner Arrows Firecracker Tornado
Arrows Executioner Bats Firecracker Tornado
P.E.K.K.A Bats
Executioner Bats Arrows Firecracker Tornado P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Bats Arrows Firecracker Tornado Executioner P.E.K.K.A
Arrows Bats Firecracker Tornado Executioner
Arrows Tornado Executioner Bats Firecracker
P.E.K.K.A Tornado
Bats Arrows Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Arrows Firecracker Executioner
P.E.K.K.A Bats
P.E.K.K.A Bats Tornado
P.E.K.K.A Executioner
Arrows Firecracker Executioner Bats Tornado
P.E.K.K.A Bats Void
P.E.K.K.A
Void P.E.K.K.A Bats Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Tornado Void
P.E.K.K.A Executioner
Firecracker Executioner
Bats Firecracker Tornado Executioner P.E.K.K.A
Bats Arrows Executioner Firecracker P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Tornado Executioner
Arrows Void
Arrows Firecracker Void
Executioner Arrows Firecracker
Arrows Firecracker Executioner Bats Tornado
Arrows Firecracker Tornado Executioner
Arrows Firecracker Tornado Executioner
Arrows Void Firecracker Tornado
Bats Tornado Void
Firecracker Void Arrows Tornado
Void Arrows Firecracker Tornado Executioner
Firecracker Void Executioner
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Tornado
Bats
Void Arrows Firecracker Executioner
Arrows Firecracker Tornado Void
Void
Arrows Tornado Void
Void Tornado
Arrows Void
Arrows Firecracker Tornado Executioner
Arrows Firecracker Void Tornado Executioner
Void Arrows Tornado
Void Arrows Firecracker Tornado
Bats Arrows Firecracker Tornado Void Executioner
Bats Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Void
Arrows Firecracker Tornado Executioner
Arrows
Void Firecracker Executioner
Arrows Firecracker Executioner
Void Arrows Tornado
Firecracker Executioner P.E.K.K.A
Bats Firecracker Tornado
Firecracker Bats Tornado Void Executioner
Void Firecracker Tornado Executioner
P.E.K.K.A
Firecracker Void
Void

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