My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Baby Dragon Witch Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Baby Dragon Witch Lumberjack
Zap
Bats Witch Bandit
Barbarian Barrel
Goblin Cage Witch Ice Wizard Bandit Lumberjack
The Log
Goblin Cage Witch Bandit Lumberjack
Earthquake
Goblin Cage Witch
Arrows
Bats Witch
Royal Delivery
Bats Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Bandit Lumberjack
Fireball
Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Bandit Lumberjack
Poison
Bats Goblin Cage Battle Healer Witch Ice Wizard
Lightning
Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Bandit Lumberjack
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Bandit Goblin Cage Battle Healer Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Ice Wizard Bandit Goblin Cage

Attack Synergies 1 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Battle Healer Baby Dragon Bandit Lumberjack
Goblin Cage
Bats Battle Healer Baby Dragon Witch Bandit Lumberjack
Battle Healer
Baby Dragon Bats Goblin Cage Witch Ice Wizard Bandit Lumberjack
Baby Dragon
Battle Healer Bats Goblin Cage Witch Ice Wizard Bandit Lumberjack
Witch
Goblin Cage Battle Healer Baby Dragon Bandit Lumberjack
Ice Wizard
Battle Healer Baby Dragon Bandit Lumberjack
Bandit
Bats Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Lumberjack
Lumberjack
Bats Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Bandit

Defense Synergies 2 25

Bats
Goblin Cage Battle Healer Baby Dragon Ice Wizard Bandit Lumberjack
Goblin Cage
Bats Battle Healer Baby Dragon Witch Ice Wizard Bandit Lumberjack
Battle Healer
Baby Dragon Bats Goblin Cage Witch Ice Wizard Bandit Lumberjack
Baby Dragon
Battle Healer Ice Wizard Bats Goblin Cage Witch Bandit Lumberjack
Witch
Goblin Cage Battle Healer Baby Dragon Ice Wizard Bandit Lumberjack
Ice Wizard
Baby Dragon Bats Goblin Cage Battle Healer Witch Bandit Lumberjack
Bandit
Bats Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Lumberjack
Lumberjack
Bats Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon
Lumberjack Bats Goblin Cage Battle Healer Witch Ice Wizard Bandit
Goblin Cage Witch Lumberjack Bats Ice Wizard Bandit
Goblin Cage Witch Lumberjack Bats Ice Wizard Bandit
Goblin Cage Battle Healer Lumberjack
Bats Baby Dragon Ice Wizard Bandit Lumberjack
Bats Goblin Cage Baby Dragon Witch Ice Wizard
Goblin Cage Battle Healer Baby Dragon Bandit
Witch Goblin Cage Ice Wizard Lumberjack
Battle Healer Ice Wizard Bandit Lumberjack
Bats Witch Ice Wizard Baby Dragon Bandit Lumberjack
Bats Baby Dragon Witch Ice Wizard
Goblin Cage Lumberjack Bats Battle Healer Witch Ice Wizard Bandit
Bats Goblin Cage Baby Dragon Witch Lumberjack
Goblin Cage Bandit Lumberjack
Goblin Cage Bandit Lumberjack
Bats Goblin Cage Witch Lumberjack
Goblin Cage Bats Battle Healer Baby Dragon Witch Ice Wizard Bandit Lumberjack
Goblin Cage Baby Dragon Witch Bats Battle Healer Ice Wizard Bandit Lumberjack
Goblin Cage Lumberjack
Bats Battle Healer Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Battle Healer Witch Bandit
Bandit Battle Healer Baby Dragon Lumberjack
Bandit Lumberjack Bats Goblin Cage Battle Healer Witch
Lumberjack Bats Goblin Cage Battle Healer Bandit
Goblin Cage Battle Healer Witch Bandit Lumberjack
Bats Baby Dragon Witch Ice Wizard
Bats Goblin Cage Battle Healer Witch Ice Wizard Bandit Lumberjack
Goblin Cage Battle Healer Lumberjack
Goblin Cage Bats Baby Dragon Witch Bandit
Witch Goblin Cage
Bats Goblin Cage Witch Lumberjack
Goblin Cage
Goblin Cage Witch Bandit Lumberjack
Goblin Cage Baby Dragon Witch
Witch Bats Goblin Cage Battle Healer Baby Dragon Lumberjack
Bats Goblin Cage Battle Healer Baby Dragon Witch Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Ice Wizard Bandit
Baby Dragon Bandit
Baby Dragon
Bats Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Baby Dragon Ice Wizard
Bandit
Bats Lumberjack
Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Witch Bandit
Baby Dragon Bandit
Bats
Baby Dragon Bandit
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Witch Ice Wizard
Witch
Baby Dragon Witch Ice Wizard Bandit
Baby Dragon Witch Bandit
Baby Dragon Bandit
Bats Baby Dragon Witch Ice Wizard
Bats Witch
Bandit
Bats Witch Bandit
Baby Dragon Witch Ice Wizard
Baby Dragon Lumberjack
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Bandit

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