My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Golden Knight Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Tesla Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Ice Spirit Knight Tesla Witch
The Log
Ice Spirit Witch
Earthquake
Tesla Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Knight Baby Dragon Witch Balloon
Fireball
Tesla Baby Dragon Witch Balloon
Poison
Bats Witch Balloon
Lightning
Knight Tesla Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Tesla Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Baby Dragon Witch
Bats
Knight Balloon Ice Spirit Baby Dragon
Knight
Ice Spirit Bats Baby Dragon Balloon Witch The Log
Tesla
Baby Dragon
Knight Ice Spirit Bats Witch Balloon
Witch
Ice Spirit Knight Baby Dragon
Balloon
Ice Spirit Bats Knight Baby Dragon The Log
The Log
Knight Balloon

Defense Synergies 3 16

Ice Spirit
Bats Knight Tesla Baby Dragon Witch The Log
Bats
Knight Ice Spirit Tesla Baby Dragon The Log
Knight
Bats Tesla Ice Spirit Baby Dragon Witch The Log
Tesla
Knight The Log Ice Spirit Bats Baby Dragon
Baby Dragon
Ice Spirit Bats Knight Tesla Witch The Log
Witch
Ice Spirit Knight Baby Dragon The Log
Balloon
The Log
Tesla Ice Spirit Bats Knight Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon The Log
Ice Spirit Bats Knight Tesla Witch The Log
Tesla Witch Bats Knight
Tesla Witch Bats Knight
The Log
The Log Bats Tesla Baby Dragon
Bats Tesla Ice Spirit Baby Dragon Witch
Tesla Baby Dragon The Log
Tesla Witch
Knight Ice Spirit Tesla
Bats Witch Knight Tesla Baby Dragon The Log
Tesla Bats Baby Dragon Witch
Tesla Ice Spirit Bats Knight Witch The Log
Ice Spirit Bats Tesla Baby Dragon Witch The Log
Knight Tesla
Ice Spirit Tesla The Log
Tesla Bats Knight Witch
Ice Spirit Tesla Bats Knight Baby Dragon Witch The Log
Baby Dragon Witch The Log Ice Spirit Bats Knight Tesla
Tesla
Bats Knight Tesla Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch
Knight Tesla Baby Dragon The Log
Ice Spirit Bats Knight Witch The Log
Bats Knight Tesla The Log
Knight Tesla Witch
Ice Spirit Bats Tesla Baby Dragon Witch
Bats Knight Tesla Witch
Knight Tesla
Ice Spirit Bats Knight Baby Dragon Witch The Log
Witch Tesla
Bats Knight Tesla Witch
The Log
Knight Tesla Witch
Tesla Baby Dragon Witch
Tesla Witch Ice Spirit Bats Knight Baby Dragon The Log
Bats Tesla Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Ice Spirit Bats Baby Dragon Witch
Baby Dragon Witch The Log
The Log Ice Spirit Baby Dragon
The Log
Bats
Knight The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Bats
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Ice Spirit Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Bats Baby Dragon Witch
Ice Spirit Bats Witch
The Log
Ice Spirit
The Log
Ice Spirit Bats Witch
Baby Dragon Witch
The Log
Knight Baby Dragon
The Log Baby Dragon
Ice Spirit Bats Baby Dragon Witch The Log
Bats Witch
Baby Dragon Witch The Log

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