My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Bomber Bats Cannon Little Prince
Zap
Skeletons Bomber Bats Cannon Little Prince
Barbarian Barrel
Skeletons Bomber Cannon Little Prince
The Log
Skeletons Bomber Cannon Little Prince
Earthquake
Skeletons Bomber Cannon
Arrows
Skeletons Bomber Bats Little Prince
Royal Delivery
Skeletons Bomber Bats Little Prince
Fireball
Bomber Cannon Little Prince
Poison
Bomber Bats Cannon Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats The Log Cannon Little Prince Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Mega Knight
Bats
Mega Knight Bomber
Cannon
Electro Giant
The Log
Mega Knight Little Prince
Mega Knight
Bats Bomber The Log
Little Prince
The Log

Defense Synergies 2 15

Skeletons
Cannon Bomber Bats The Log Little Prince
Bomber
Skeletons Bats Cannon Electro Giant The Log
Bats
Skeletons Bomber Cannon The Log Mega Knight
Cannon
Skeletons The Log Bomber Bats Electro Giant Little Prince
Electro Giant
Bomber Cannon
The Log
Cannon Skeletons Bomber Bats Mega Knight Little Prince
Mega Knight
Bats The Log
Little Prince
Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log
Skeletons Bats Cannon The Log Mega Knight
Cannon Mega Knight Skeletons Bomber Bats
Cannon Skeletons Bats Mega Knight
Bomber The Log Mega Knight
The Log Skeletons Bomber Bats Cannon Mega Knight
Bats Cannon Little Prince
Cannon Electro Giant The Log Mega Knight
Cannon Skeletons
Skeletons Bomber Cannon Mega Knight Little Prince
Bats Skeletons Bomber Cannon Electro Giant The Log Mega Knight
Bats
Cannon Mega Knight Skeletons Bomber Bats The Log
Bomber Mega Knight Bats Cannon The Log
Cannon Mega Knight
Cannon Electro Giant The Log Mega Knight
Mega Knight Skeletons Bomber Bats Cannon
Cannon Mega Knight Bomber Bats The Log Little Prince
The Log Bomber Bats Cannon Mega Knight Little Prince
Cannon
Bomber Mega Knight Bats Cannon Electro Giant The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Giant
Bomber The Log Mega Knight
Mega Knight Skeletons Bats The Log
Mega Knight Bats The Log
Skeletons Cannon Mega Knight
Electro Giant Skeletons Bats
Skeletons Bats
Mega Knight
Mega Knight Skeletons Bats The Log
Skeletons Cannon
Mega Knight Bats
Mega Knight Electro Giant The Log
Mega Knight Skeletons Cannon
Bomber Cannon Electro Giant Mega Knight
Electro Giant Skeletons Bomber Bats The Log Little Prince
Bats Mega Knight Bomber Cannon Electro Giant The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber The Log Mega Knight
Electro Giant Bats
Bomber The Log
The Log
The Log
Bats
The Log
The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber Bats
Bomber The Log Mega Knight
Bomber Electro Giant The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Electro Giant The Log Bomber Mega Knight Little Prince
The Log
The Log Mega Knight
The Log
Bats Electro Giant Little Prince
Bats Electro Giant
Bomber The Log Mega Knight
Mega Knight
The Log
Bats
The Log
Mega Knight
The Log Bomber
Electro Giant
Mega Knight
Electro Giant Bats The Log
Bats
Electro Giant The Log Mega Knight Little Prince
Mega Knight

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