My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace
Zap
Bats Firecracker Furnace
Barbarian Barrel
Firecracker Valkyrie Furnace Wizard
The Log
Firecracker Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Valkyrie Wizard
Fireball
Firecracker Furnace Wizard
Poison
Bats Firecracker Furnace Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Furnace Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Valkyrie Furnace Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker
Arrows
Mega Knight
Firecracker
Bats Valkyrie Mega Knight
Valkyrie
Bats Firecracker Furnace Wizard
Furnace
Valkyrie
Wizard
Valkyrie Mega Knight
Rocket
Mega Knight
Bats Arrows Firecracker Wizard

Defense Synergies 2 9

Bats
Firecracker Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie Furnace
Firecracker
Valkyrie Bats Mega Knight
Valkyrie
Firecracker Bats Arrows Furnace Wizard
Furnace
Arrows Valkyrie
Wizard
Valkyrie Mega Knight
Rocket
Mega Knight
Arrows Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie Wizard
Bats Firecracker Valkyrie Furnace Mega Knight
Furnace Rocket Mega Knight Bats Valkyrie
Bats Firecracker Valkyrie Furnace Mega Knight
Arrows Firecracker Valkyrie Rocket Mega Knight
Arrows Bats Firecracker Valkyrie Furnace Mega Knight
Bats Furnace Rocket Arrows Firecracker Wizard
Rocket Arrows Valkyrie Mega Knight
Furnace
Firecracker Valkyrie Mega Knight
Bats Valkyrie Arrows Firecracker Furnace Wizard Mega Knight
Arrows Bats Firecracker Furnace Wizard
Furnace Mega Knight Bats Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Mega Knight Bats Arrows Firecracker Furnace
Furnace Mega Knight
Rocket Furnace Mega Knight
Wizard Mega Knight Bats Arrows Firecracker Valkyrie Furnace
Arrows Mega Knight Bats Firecracker Valkyrie Furnace Wizard
Arrows Valkyrie Furnace Wizard Bats Firecracker Mega Knight
Valkyrie Wizard Mega Knight Bats Arrows Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace
Arrows Firecracker Valkyrie Wizard Rocket Mega Knight
Mega Knight Bats Valkyrie Furnace Rocket
Valkyrie Rocket Mega Knight Bats
Valkyrie Mega Knight
Arrows Firecracker Furnace Wizard Rocket Bats
Rocket Bats Valkyrie Furnace
Mega Knight Valkyrie
Rocket Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Valkyrie
Rocket Mega Knight Arrows Valkyrie
Rocket Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Furnace Mega Knight
Bats Firecracker Valkyrie Furnace Rocket
Bats Arrows Valkyrie Mega Knight Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Valkyrie Rocket
Wizard Rocket Arrows Firecracker Valkyrie Furnace Mega Knight
Arrows Firecracker Wizard Bats Furnace Rocket
Arrows Firecracker Furnace Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Rocket Bats
Firecracker Rocket Arrows Valkyrie Wizard
Arrows Firecracker Wizard Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker Furnace
Rocket Arrows Firecracker Furnace Wizard
Arrows Firecracker Furnace Wizard Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Firecracker Wizard Mega Knight
Rocket Arrows Firecracker Valkyrie Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Firecracker Valkyrie Furnace Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Rocket Arrows Firecracker
Bats Arrows Firecracker Furnace Wizard
Rocket Bats Firecracker Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker Wizard
Bats Rocket
Rocket Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Rocket Mega Knight
Arrows Firecracker Wizard
Rocket Arrows
Firecracker Mega Knight
Bats Firecracker Rocket
Firecracker Bats Rocket
Firecracker Rocket Mega Knight

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